Flag Mask
|
Description (llDetectedType())
|
Description (llSensor() and llSensorRepeat() mask)
|
AGENT_BY_LEGACY_NAME
|
0x1
|
Agents
|
This is used to find agents by legacy name.
|
AGENT
|
0x1
|
Agents
|
This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
|
AGENT_BY_USERNAME
|
0x10
|
Reserved
|
This is used to find agents by username.
|
ACTIVE
|
0x2
|
Physical tasks. (Physical objects & agents)
|
Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
|
PASSIVE
|
0x4
|
Non-physical objects.
|
Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
|
SCRIPTED
|
0x8
|
Objects containing any active script.
|
Objects that has any script, which is doing anything in simulator just now.
|
DAMAGEABLE
|
0x20
|
Objects & agents that are able to process damage.
|
Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
|