Difference between revisions of "CHARACTER TYPE A"
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m (Added to the description.) |
Kireji Haiku (talk | contribs) m (added links to related character types) |
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|desc=Used for character types that you prefer move in a way consistent with humanoids or animals. | |desc=Used for character types that you prefer move in a way consistent with humanoids or animals. | ||
|examples | |examples | ||
|constants= | |||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_B}}|3={{#var:comment}}}} | |||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_C}}|3={{#var:comment}}}} | |||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_D}}|3={{#var:comment}}}} | |||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_NONE}}|3={{#var:comment}}}} | |||
|functions | |functions | ||
|events | |events |
Revision as of 08:49, 9 October 2012
Template:LSL Constant/Pathfinding Character
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Description
Constant: integer CHARACTER_TYPE_A = 0;The integer constant CHARACTER_TYPE_A has the value 0
Used for character types that you prefer move in a way consistent with humanoids or animals.
Caveats
Related Articles
Constants
• | CHARACTER_TYPE_B | |||
• | CHARACTER_TYPE_C | |||
• | CHARACTER_TYPE_D | |||
• | CHARACTER_TYPE_NONE |