GWA Project/de

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Please, translate. Thanks!

German Welcome Area Project.

Last Update: July 20, 2008

Current status: Brainstorming and conceptual design.

Next meeting: Office hour Jean Linden july 23, 2008 Wednesday(s) 10:00 am - 11:00 am SLT Amblesite

Last meeting: july 20, 2008


Project description

In Germany they have their own portal for Secondlife. Work is in progress to have four sims online where German speaking residents can enter Second Life, provided by Linden Lab. Therefore they will not enter SL on the regular OI's. One or more of the four sims have to be Orientation Island or Welcome Area style places. This project page will keep everyone involved updated about the progress and future planning. The findings of the meetings will have to be incorporated into the design of a new OI/Welcome Area for German speaking residents to improve the rate of retention.

Within this project, several Wiki pages have been created already. This project page will have links to those for further reference and also provide an outline for the complete project. Everyone interested in this project is encouraged to step forward and make their contribution(s) as it will require many different skills.

History

This project has a bit of history already...



Project planning And Status

  • Project Involvement
  1. Jean Linden
  2. VTeam (Blue, George, Lexie, Amber and Mia Linden)
  3. German Mentor group
  4. Funaria's group


  • Brainstorming

Discussion is going on how to create an OI that will keep residents online, depending on their different interests. It is wellknown, the retentionrate of new residents in SL is rather low (about 12%). In the past Linden Lab has done several experiments already with different kinds of entry in SL (see remarks for a list of previous projects). Most of these projects gave Linden Lab metrics or at least an idea of what works and what doesn't work. We found members of the VTeam and other Linden Lab employees very willing to share ideas about this already. One thing is cristal clear, Linden Lab doesn't know the perfect solution either yet.

  • Meeting transcripts
  1. Transcripts (Last: july 17 and summary of july 20, 2008)
  2. Planned meeting/Agenda


  • Current conclusions/Focal points for design (in random order)
  1. Residents entering SL have very different interests.
  2. Some need step-by-step tutorials while others soon figure it out themselves quickly.
  3. Current OI's and HI's are not very attractive and do not represent SL.
  4. SL has a steep learning-curve.
  5. Many new residents want to see first if SL is for them and do not want to learn too many things at first.
  6. Textures with self-explainatory instructions work much better then notecard.
  7. Many are 'too lazy' to read manuals or just do not understand them. Learning by example is a great option.
  8. Must be PG
  9. Showing new Residents the "real" SL is more important then protecting from griefers.
  10. Linear approach with opportunity to exit any time.
  11. Do not make SL look like a game
  12. Show not everyting is interactive.
  13. Introduce Search.
  14. Give them a reason to stay.
  15. ?



  • Conceptual design

Working with a large group in SL is not really easy. So far there have been created some textures with a layout for the sims. In addition to that, some already created 3D-models also. For many that will be a lot easier to visualize things and discuss plans.

  1. Textures can be found here
  2. 3D-Models are listed here

One big question remains still open. Metrics or how many new residents to expect? This will determine how many sims will be required for entrance. The remaining sims then can be german gathering area's.

Other questions:

  1. Group entrance and how it should work?
  2. Forum pages?

current status



  • Inventarisation

What will be needed in the entrance sim(s)?

  1. OI Structure
  2. ?


  • Decisions

Final decisions will have to be made on where, what and how before doing anything!


  • Approval of Linden Lab


  • Resource planning

In preparation of building new sims, many things will have to be done. It will require different skills for the various aspects. All the help we can get will be most welcome. A first short list of things involved:

  1. Terraforming
  2. Planning
  3. Creating intructional textures (german/english)
  4. Creating displays that show what SL actually is.
  5. Creating instructional displays
  6. Scripting
  7. Styling
  8. Organising and project management
  9. ?

If not already done so, please add your name and skills to this overview: Participant list and skills overview


  • Sims online (Linden Labs)

Unknown so far


  • Terraforming and layout

Not planned yet


  • Building

Not planned yet


  • Testing

Not planned yet


  • Final approval

Not planned yet


  • Rerouting entrance from portal (Linden Labs)

Not planned yet

  • Status and metrics

Not planned yet

Remarks

Previous tests with entrance in Second Life: