Difference between revisions of "Get source and compile"
Rob Linden (talk | contribs) (Copied Ubuntu build notes from internal wiki - courtesy Cube Linden) |
Ben Linden (talk | contribs) (→Getting the source: Adding more info about subversion) |
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== Getting the source == | == Getting the source == | ||
The Second Life source code can be downloaded from our Subversion repository at | |||
https://www.lindenlab.dreamhosters.com/svn/linden/release/ | |||
You can download the files using your web browser, but it is recommended that you use a Subversion Client | |||
You can download a command line client for most operating systems at the Subversion [http://subversion.tigris.org/ web site]. If you are more comfortable with Graphical interfaces, you can also use [http://tortoisesvn.net/ TortoiseSVN], or [http://rapidsvn.tigris.org/ RapidSVN] | |||
Get a Subversion account from [[User:Rob Linden|Rob Linden]] and check out using the following command | Get a Subversion account from [[User:Rob Linden|Rob Linden]] and check out using the following command |
Revision as of 15:32, 15 November 2006
Even if you don't plan to develop, just the act of downloading and compiling can uncover problems. If the version you download doesn't build on your platform, file a bug.
Getting the source
The Second Life source code can be downloaded from our Subversion repository at
https://www.lindenlab.dreamhosters.com/svn/linden/release/
You can download the files using your web browser, but it is recommended that you use a Subversion Client You can download a command line client for most operating systems at the Subversion web site. If you are more comfortable with Graphical interfaces, you can also use TortoiseSVN, or RapidSVN
Get a Subversion account from Rob Linden and check out using the following command
svn co https://www.lindenlab.dreamhosters.com/svn/linden/release/
Setting up the development environment w/libraries
Windows
- Visual Studio .NET 2003 Professional
- Microsoft Platform SDK
- DirectX 9.0 SDK Update (Summer 2003)
- Set up the project globals:
- Start Visual C++
- Go to Tools/Options/Projects/VC++ Directories
- Make sure that the includes and libraries paths have the DirectX SDK paths first, then the Platform SDK paths, and then the Visual C++ paths.
- Open indra/indra_complete/indra_complete.sln and build the project.
Platform notes
Linux
Ubuntu build notes
Ubuntu 5.10 and higher uses a newer version of libc6 with a bug fix that breaks our codebase.
If you see errors of the form:
obj_dat.c:(.text+0x857): undefined reference to `__ctype_b'
...when you try to build our codebase then you need to enable the CTYPE_WORKAROUND. If you use 'make' or 'dmake', add the
following lines to your ~/.bashrc file:
export SIMULATOR_CPPFLAGS="-DCTYPE_WORKAROUND"
export RPCSERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
export DATASERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
export USERSERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
export TEST_CPPFLAGS="-DCTYPE_WORKAROUND"
If you use 'scons', add the follow line to your ~/.bashrc file:
export SERVER_CPPFLAGS="-DCTYPE_WORKAROUND"
Source your ~/.bashrc, or open a new terminal, and build again.