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The function accepts a point in region-local space (like all the other pathfinding methods) and returns either an empty list or a list containing a single vector which is the closest point on the navmesh to the point provided.
|• vector||point||–||A point in region-local space.|
|• list||options||–||No options at this time.|
Using the method incurs a one frame script sleep and the call can be extremely expensive. It is intended to be used in response to a path_update message indicating an inability to reach a requested destination (e.g., because the character or the destination is off the mesh).
function void llGetClosestNavPoint( vector point, list options );