llResetLandBanList
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Summary
Function: llResetLandBanList( );321 | Function ID |
0.1 | Forced Delay |
10.0 | Energy |
Removes all residents from the land ban list.
Caveats
Examples
// This is not a complete solution, requires full avatar names to work - even for unbanning someone!
// This is meant only as an example of the land ban and pass management functions.
// free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-)
//
// Commands are:
// /5 ban:full_avatar_name
// /5 tempban:full_avatar_name
// /5 unban:full_avatar_name
// /5 pass:full_avatar_name
// /5 unpass:full_avatar_name
// /5 clearban
// /5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}