llResetTime

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Revision as of 21:52, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (synch with old content and recent changes at llGetTime)
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Summary

Function: llResetTime( );

Restarts the count of dilated time returned by llGetTime and by llGetAndResetTime.

Caveats

  • Script reset and various events outside user control, such as sim reset, also restart this count.
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Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

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Signature

function void llResetTime();