Object rez

From Second Life Wiki
Revision as of 18:06, 16 October 2012 by Elendreal Halasy (Talk | contribs)

Jump to: navigation, search


Event: object_rez( key id ){ ; }

Triggered when the object rezzes an object.

• key id UUID of object rezzed.


<lsl> //gives inventory to object when it rezzes. string inventory; string object;

default {

   touch_start(integer count)
       object=llGetInventoryName(INVENTORY_OBJECT,0);  //get name of the 1st object in inventory
       llRezObject(object, llGetPos() + <0.0, 0.0, 0.5>, ZERO_VECTOR, ZERO_ROTATION, 0);  //rez the 1st object
   object_rez(key id)
       inventory=llGetInventoryName(INVENTORY_OBJECT,1);  //get name of the 2nd object in inventory
       llGiveInventory(id,inventory);  //give 2nd object to 1st object when rezzed

} </lsl>

See Also


•  on_rez Triggered when the object the script is in is rezzed


•  llRezObject Used to rez an object at the center of mass
•  llRezAtRoot Used to rez an object at the root

Deep Notes


event void object_rez( key id );