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  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...'t understand why the viewers end up consuming so much ram in such a short amount of time [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...At least, for physics. But the basic formula is there, it's just going to amount to tweaking constants during beta ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...ygon budget" and a "texture memory budget." At any time, no more than said amount can be displayed on the screen, or it overwhelms the console, or system tha | and if you want your mesh to morph around those parameters, you simply add your morph target to that group in whatever 3D application
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • <font color=#000f44><nowiki> C) Textures with any amount of Transparency % set look full bright.</nowiki></font> ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • [16:29] <font color=#b500b5><b>Johan Laurasia</b><nowiki>: carriers have "x" amount of bandwidth to go around, it's not like a land based system, there are lim ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an
    46 KB (7,344 words) - 14:31, 31 January 2012
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...past the normal script time, and then adds a sleep that is I think 3x the amount over that threshold. So normal limit is 150us, if you use <=450us no issues
    46 KB (7,252 words) - 19:43, 14 February 2012
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...owiki>: i don't remember v1.23 ever telling me that i souldn't have over x amount of items. nor is that info on the sl site, or is it hidding too well?</nowi ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font>
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font> ...lor=#990000><b>MartinRJ</b><nowiki>: Andrew I have a feature request for a LSL function "llGetActiveScreenArea() in pixels", please. </nowiki>https://jira
    48 KB (7,414 words) - 17:21, 7 September 2012
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:27] Kallista Destiny: Yeah is this going to cut into the amount of people working on Second Life?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach [12:22] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: given the amount of noobie landowners</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013

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