Difference between revisions of "State entry"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{LSL_Event|event_id=0|event_delay|event=state_entry|event_desc=Triggered on any state transition and startup|constants|spec|caveats|examples|helpers|also_header|also_events|also_functions|also_articles|also_footer|notes=state_entry() callback is not called object is rezzed from inventory. Derezzing an object to inventory causes the script to save the current state. Code that should be executed with every creation should be done from state_entry and from on_rez.|mode|deprecated}}[[Category:LSL_Stub]]
{{LSL_Event|event_id=0|event_delay|event=state_entry|event_desc=Triggered on any state transition and startup|constants|spec|caveats|examples|helpers|also_header|also_events|also_functions|also_articles|also_footer|notes=state_entry() callback is not called object is rezzed from inventory. Derezzing an object to inventory causes the script to save the current state. Code that should be executed with every creation should be done from state_entry and from {{LSLG|on_rez}}.|mode|deprecated}}[[Category:LSL_Stub]]

Revision as of 02:57, 23 February 2007