Difference between revisions of "Template:LSL Constants/Status"

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(Attempting to add STATUS_BLOCK_GRAB_OBJECT. Be gentle... still new at this...)
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! Description
! Description
{{!}}-
{{!}}-
{{!}} {{LSL Const|STATUS_PHYSICS|integer|ihex=1|c=}}
{{!}} {{LSL Const|STATUS_PHYSICS|integer|ihex=1|c=Object is [[LSL_Glossary#physical|physical]]<noinclude>"</noinclude>}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE]]}}
{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE]]}}
{{!}} {{#var:comment}}
{{!}} {{#var:comment}}

Revision as of 14:21, 23 July 2011

Constants Default Description
STATUS_PHYSICS 0x1 FALSE Object is physical"
STATUS_ROTATE_X 0x2 TRUE
STATUS_ROTATE_Y 0x4 TRUE
STATUS_ROTATE_Z 0x8 TRUE
STATUS_PHANTOM 0x10 FALSE
STATUS_SANDBOX 0x20 FALSE
Constants Default Description
STATUS_BLOCK_GRAB 0x40 FALSE
STATUS_DIE_AT_EDGE 0x80 FALSE
STATUS_RETURN_AT_EDGE 0x100 FALSE
STATUS_CAST_SHADOWS 0x200 TRUE
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE
STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
Constants Description
STATUS_PHYSICS 0x1 Object is physical
STATUS_ROTATE_X 0x2
STATUS_ROTATE_Y 0x4
STATUS_ROTATE_Z 0x8
STATUS_PHANTOM 0x10
STATUS_SANDBOX 0x20
Constants Description
STATUS_BLOCK_GRAB 0x40
STATUS_DIE_AT_EDGE 0x80
STATUS_RETURN_AT_EDGE 0x100
STATUS_CAST_SHADOWS 0x200
STATUS_BLOCK_GRAB_OBJECT 0x400