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Constant: integer STATUS_ROTATE_X = 0x2;

The integer constant STATUS_ROTATE_X has the value 0x2

This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis.

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Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
Constants Value Description
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object


•  llSetStatus
•  llGetStatus


A simple demonstration of the use of the STATUS_ROTATE_* constants.

        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
                              PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
        llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
        llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
        // Congratulations! You have created a ball that won't roll.

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integer STATUS_ROTATE_X = 0x2;