Difference between revisions of "Template:LSL Constants/Status/de"

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{{!}}-{{Hl2}}
{{!}}-{{Hl2}}
! colspan="2" {{!}} Konstanten {{#if:{{{no_default|}}}||{{!}}{{!}} Voreinstellung}}
! colspan="2" {{!}} Konstanten {{#if:{{{no_default|}}}||{{!}}{{!}} Voreinstellung}}
! Description
! Beschreibung
{{!}}-
{{!}}-
{{!}} {{LSL Const/de|STATUS_PHYSICS|integer|ihex=1|c=}}
{{!}} {{LSL Const/de|STATUS_PHYSICS|integer|ihex=1|c=}}
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{{{!}} {{Prettytable|style=margin-top:0;margin-bottom:0;}}
{{{!}} {{Prettytable|style=margin-top:0;margin-bottom:0;}}
{{!}}-{{Hl2}}
{{!}}-{{Hl2}}
! colspan="2" {{!}} Constants {{#if:{{{no_default|}}}||{{!}}{{!}} Default}}
! colspan="2" {{!}} Konstanten {{#if:{{{no_default|}}}||{{!}}{{!}} Voreinstellung}}
! Description
! Beschreibung
{{!}}-
{{!}}-
{{!}} {{LSL Const/de|STATUS_SANDBOX|integer|ihex=32|c=}}
{{!}} {{LSL Const/de|STATUS_SANDBOX|integer|ihex=32|c=}}

Revision as of 06:02, 29 November 2008

Konstanten Voreinstellung Beschreibung
STATUS_PHYSICS 0x1 FALSE
STATUS_ROTATE_X 0x2 TRUE
STATUS_ROTATE_Y 0x4 TRUE
STATUS_ROTATE_Z 0x8 TRUE
STATUS_PHANTOM 0x10 FALSE
Konstanten Voreinstellung Beschreibung
STATUS_SANDBOX 0x20 FALSE
STATUS_BLOCK_GRAB 0x40 FALSE
STATUS_DIE_AT_EDGE 0x80 FALSE
STATUS_RETURN_AT_EDGE 0x100 FALSE
STATUS_CAST_SHADOWS 0x200 TRUE
STATUS_DIE_AT_EDGE - Wenn das Objekt von einem Script gerezzt wird, ist die Voreinstellung TRUE
Konstanten Beschreibung
STATUS_PHYSICS 0x1
STATUS_ROTATE_X 0x2
STATUS_ROTATE_Y 0x4
STATUS_ROTATE_Z 0x8
STATUS_PHANTOM 0x10
Konstanten Beschreibung
STATUS_SANDBOX 0x20
STATUS_BLOCK_GRAB 0x40
STATUS_DIE_AT_EDGE 0x80
STATUS_RETURN_AT_EDGE 0x100
STATUS_CAST_SHADOWS 0x200