User:Nexii Malthus

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Nexii Malthus

Intro

Skills: programming, scripting, building, sculpties, textures, animation, design and architecture.

I consider myself pretty much an Ace of all trades.

My passion is to excel in creation.

To break unknown barriers, to think outside the box.

With the knowledge of other skills, I can mix, I can understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, up to a fully polished successful product. I like to therefore embody myself, as the very origin of creation in SL, you will often see me wearing my plywood cubitar.

Long-time resident (4.5yrs~?)

Avid game developer and content creator

Projects

Current

Vertical Life Client

My own efforts to innovate the metaverse as we know. Attacking the worst problems from the best angles with the best solutions.

Vertical Life Client

Vertical Life LSL API

Script Collaboration

LSL

I would love to know where and what you use those scripts for, I can only begin to imagine the possibilities with the geometric functions and the hierarchics system.

Fun Stuff

Interpolation Library, partially open-sourced

Geometric Library, large collection of handy 3D maths functions.

Physics Functions, partially open-sourced

Hierarchics, a self-aware, optimized and efficient joint system

Navigation Spaces Pathfinder, closed source

Motion Editor, under development

Simple Stuff

Fast Cone Spread Algorithm

Progress Bar

Utilities, to-be-opensourced

Depecrated

Basic A-Star Pathfinder

Click And Drag UI Component

User Interface Project


Other

How I remember how to do rotation calculations: Rotation = Local * Global;

The word semantics here help how to visualize rotation addition. Local being a relative rotation within the outer global rotation. You can also do interchangly replace Local with Relative, and Global with World, if they are easier to remember.

My little userpage shortcut to the LSL Portal.

Todo

Geometric Library:

Create functions for Geometric for working out Normals on collisions.
Multi-output functions at that maybe? Should better return a list...
Replace global-variable-output functions with list returns.
...Bother to do this TODO list sometime.