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Interpolation is a way of constructing new data points within a range of known data points.
The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via any attribute you can creatively make use of.
- Prim/Object Position
- Prim/Object Rotation
- Texture Scale/Offsets
- or you can just simply interpolate internal values
- User Interfaces
There are many different types of interpolation, which may exhibit different preferred or controllable behaviour.
Catmull-Rom Cubic Interpolation
- List of Vectors