User:Strife Onizuka/UpdateLinkSitTarget

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< User:Strife Onizuka
Revision as of 23:06, 29 October 2011 by Strife Onizuka (talk | contribs) (Should work, needs testing)
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<lsl>//Sets / Updates the sit target moving the avatar on it if necessary. UpdateLinkSitTarget(integer link, vector pos, rotation rot) {//Using this while the object is moving may give unpredictable results.

   llLinkSitTarget(link, pos, rot);//Set the sit target
   key user = llAvatarOnLinkSitTarget(link);
   if(user)//true if there is a user seated on the sittarget, if so update their position
   {
       vector size = llGetAgentSize(user);
       if(size)//This tests to make sure the user really exists.
       {
           integer linkNum = llGetNumberOfPrims();
           do{
               if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
               {
                   //We need to make the position and rotation local to the current prim
                   list local;
                   if(llGetLinkKey(link) != llGetLinkKey(1))//only need the local rot if it's not the root.
                       local = llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]);
                   pos.z += 0.4;
                   llSetLinkPrimitiveParamsFast(linkNum, [
                           PRIM_POS_LOCAL, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * llList2Rot(local, 1)) + llList2Vector(local, 0),
                           PRIM_ROT_LOCAL, rot * llList2Rot(local, 1)
                       ]);
                   jump end;//cheaper but a tad slower then return
               }
           }while( --linkNum );
       }
       else
       {//It is rare that the sit target will bork but it does happen, this can help to fix it.
           llUnSit(user);
       }
   }
   @end;

}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge</lsl>