Difference between revisions of "User talk:Haravikk Mistral"

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Your work on {{LSLGC|Animation}} is greatly appreciated. Keep up the good work! -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 06:36, 8 May 2010 (UTC)
Your work on {{LSLGC|Animation}} is greatly appreciated. Keep up the good work! -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 06:36, 8 May 2010 (UTC)
:Glad you like it; it's annoyed me for a while that there's never been a decent summary of animations from a purely scripting point of view, and I've never really seen the art of preloading animations properly described at all here or anywhere else for that matter. The article's still pretty rough, but hopefully useful! -- [[User:Haravikk Mistral|Haravikk Mistral]] 14:52, 23 May 2010 (UTC)
:Glad you like it; it's annoyed me for a while that there's never been a decent summary of animations from a purely scripting point of view, and I've never really seen the art of preloading animations properly described at all here or anywhere else for that matter. The article's still pretty rough, but hopefully useful! -- [[User:Haravikk Mistral|Haravikk Mistral]] 14:52, 23 May 2010 (UTC)
This [https://wiki.secondlife.com/w/index.php?title=Category:LSL_Float&curid=13551&diff=1070913&oldid=381533 function] was a really good idea. I'm a bit jealous, so simple and pretty effective. The method I have chosen in the past (which tends to be overkill) has been <code>(string)((float)s) != (string)((float)("-" + s))<code>. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 15:07, 22 October 2010 (UTC)

Revision as of 08:07, 22 October 2010

AES

You should take a look at: http://www.schneier.com/blog/archives/2009/07/another_new_aes.html There is a recommendation of increasing the number of rounds for AES. -- Strife (talk|contribs) 18:06, 2 August 2009 (UTC)

Hmm, thanks for letting me know about this! I didn't have time to read the full thing, but skimming it seems to suggest that the attacks are for versions of AES that use non-standard numbers of rounds? My implementation should produce the correct number of rounds, so I'm not sure it immediately applies? In future if implementations start really adopting variable rounds, then it'll be worth adding, or if I ever finish a compatible PHP version I could add it to both, also planning to make an LSL plus version of the script, as its very unwieldy to edit, especially with the script editor being diligently ruined by LL! But I have no idea when I'll get around to any of that. -- Haravikk Mistral 18:48, 3 August 2009 (UTC)

Good job

Your work on Animation is greatly appreciated. Keep up the good work! -- Strife (talk|contribs) 06:36, 8 May 2010 (UTC)

Glad you like it; it's annoyed me for a while that there's never been a decent summary of animations from a purely scripting point of view, and I've never really seen the art of preloading animations properly described at all here or anywhere else for that matter. The article's still pretty rough, but hopefully useful! -- Haravikk Mistral 14:52, 23 May 2010 (UTC)

This function was a really good idea. I'm a bit jealous, so simple and pretty effective. The method I have chosen in the past (which tends to be overkill) has been (string)((float)s) != (string)((float)("-" + s)). -- Strife (talk|contribs) 15:07, 22 October 2010 (UTC)