Damage

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A parcel can be "Damage"/"Not Safe" enabled, it means Residents can be harmed on that parcel.

Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's send back to the home destination. Residents can not permanently die in Second Life.

Damage Scripting for Weapons

llSetDamage(float damage): Sets the amount of damage that will be done when this object hits an agent. If damage is greater then 100.0, it will instantly "kill" the agent.

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