Greeting Card
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Greeting Card
--BETLOG Hax UTC+10: 20091004 0012 [SLT: 20091003 0712]
The prims are dimpled, root 0.0-0.5 and child 0.5-1.0
The child prim is cut 0.375-0.875
Texture repeats are adjusted accordingly
You'll figure out which way to orient the prims when you link and touch it.
//============================================================== // BETLOG Hax // UTC+10: 20091003 2019 [SLT: 20091003 0319] // For eKitten Magic //============================================================== // **** LICENCE START **** // http://creativecommons.org/licenses/by-sa/3.0/ // Attribution licence: // You must: // -Include this unaltered licence information. // -Supply my original script with your modified version. // -Retain the original scripts' SL permissions. [+c/+m/+t] // Or: // -Link to the wiki URL from which you copied this script. // https://wiki.secondlife.com/wiki/Greeting_Card // -Document: "Uses parts of <scriptname> by BETLOG Hax" // **** LICENCE END **** //---------------------------------- // SHARED CONFIGURATION //---------------------------------- // CONFIGURATION string gSound = "";//optional, one in contents will work too float gVolume = 1.0; // string gAnim = "";//optional, one in contents will work too // float gAngle = 160.0; //---------------------------------- // CORE CODE integer gOpen; //---------------------------------- f_toggle() { if(gOpen) { if(gSound!="") llLoopSound(gSound,gVolume); if(gAnim!="") llStartAnimation(gAnim); } else { llStopSound(); if(gAnim!="") llStopAnimation(gAnim); } llSetLinkPrimitiveParams(2,[PRIM_ROTATION ,llEuler2Rot(<gAngle*(float)gOpen, 0.0, 0.0>*DEG_TO_RAD)/llGetLocalRot() ]); } //========================================================================= default { on_rez(integer param) { llResetScript(); } state_entry() { if(gSound=="") { string sound = llGetInventoryName(INVENTORY_SOUND,0); if(sound!="") { gSound=sound; llPreloadSound(gSound); } } if(gAnim=="") { string anim = llGetInventoryName(INVENTORY_ANIMATION,0); if(anim!="") { gAnim=anim; llPreloadSound(gAnim); } } f_toggle(); } touch_start(integer total_number) { gOpen=!gOpen; f_toggle(); } } //=========================================================================

