LlGetInventoryNumber/de
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Beschreibung
Funktion: integer llGetInventoryNumber( integer type );| 146 | Funktions ID |
| 0.0 | Verzögerung |
| 10.0 | Energie |
ist die Nummer des Gegenstands des angeforderten Typs type im Inventar des Prims.
| • integer | type | – | INVENTORY_* flag |
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Beispiele
// Item Counter // By Apollia Pirandello // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial purposes. // // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim, // minus 1, so the script itself isn't counted. // // It will also do that whenever the prim is touched. //**********SCRIPT BEGINS BELOW********** //****VARIABLE integer items_contained; //****END OF VARIABLE SECTION //****FUNCTIONS**** CountItems() { items_contained = llGetInventoryNumber( INVENTORY_ALL ); --items_contained; } SayCount() { llOwnerSay( "This prim contains " + (string)items_contained + " items." ); } //****END OF FUNCTIONS**** //****DEFAULT STATE**** default { state_entry() { CountItems(); SayCount(); } touch_start(integer total_number) { CountItems(); SayCount(); } }
objects = llGetInventoryNumber(INVENTORY_OBJECT);
// Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // ----------------- // This script is free to use and modify as you wish - Zep Palen // -------------------------- list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"]; processCountInventory() { list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); list showList = llParseString2List(llList2String(objDesc, 0), [","], []); list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); string counted = "ITEM COUNTER"; integer i = ~llGetListLength(showList); while (++i) { integer showItem = (integer)llList2String(showList, i); integer sIndex = llListFindList(inv_types, [showItem]); if (~sIndex) counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); } integer totalCount = llGetInventoryNumber(INVENTORY_ALL); for (i = ~llGetListLength(excludeFromCount); ++i;) { integer exclItem = (integer)llList2String(excludeFromCount, i); integer cIndex = llListFindList(inv_types, [(string)exclItem]); if (~cIndex) totalCount = totalCount - llGetInventoryNumber(exclItem); } counted += "\n \n" + "Total: " + (string)totalCount; llSetText(counted, <1,1,0>, 1); } default { state_entry() { processCountInventory(); } changed(integer change) { if (change & CHANGED_INVENTORY) { processCountInventory(); } } }
Siehe auch
Funktionen
| • | llGetInventoryName | – | Gibt den Namen des Gegenstands im Inventar | |
| • | llGetInventoryType | – | Prüft ob ein Gegenstand im Inventar existiert und gibt dessen Typ. | |
| • | llGetInventoryCreator | – | Gibt den Ersteller des Gegenstands im Inventar. | |
| • | llGetInventoryPermMask | – | Gibt die Befugnisse des Gegenstands im Inventar. | |
| • | llGetInventoryKey | – | Gibt die UUID eines Gegenstands im Inventar (falls alle Befugnisse gesetzt wurden) |
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