Random AV Profile Projector

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~ RANDOM AV PROFILE PICTURE PROJECTOR v5.4.5 by Debbie Trilling ~

Set-up, configuration and operation Help: http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector

Profile: http://wiki.secondlife.com/wiki/User:Debbie_Trilling


 
// ~ RANDOM PROFILE PROJECTOR v5.4.5 by Debbie Trilling ~
 
// *** This script randomly selects an AV from a crowd & then displays their
// profile picture as texture on a prim and/or a 'holographic' image projected above the prim***
 
// Free to use as you wish by under condition that the title and this introduction remain in place,
// and that due credit continues to be given to Moriash Moreau, Coder Kas and
// Debbie Trilling.
 
// TOUCH to switch ON and OFF
 
// ONLINE HELP AT:  http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector
 
// ** PARAMETERS THAT YOU CAN CHANGE **
 
 
//************************
// GENERAL PARAMETERS
//************************
 
// listen channel for Owner
integer OwnerChannel = 54321;
 
// set the maximum number of entries in the 'Exclude List' at any one time
integer ExcludeListSize = 30;
 
// the number of seconds that a listen remains open before timing-out & automatically closing
float DialogTimeout = 20.00;
 
// how often in seconds the sensor fires
float RepeatTime = 35.00;
 
// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance
float Range = 25.00;
 
// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating
// anyone before it automatically powers down. Set to '0' to disable the auto-off function
integer TotalNoScansAllowed = 20;
 
// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected
list DefaultTexturePalette = ["8fb9ad84-4183-51df-f566-9b21c3a610fe", "1201c3de-d022-c0a5-56bd-bc49ab971726", "c3eebd9e-ee92-a16f-f906-bc275928df86"];
 
// sets whether the DefaultTexturePalette will be used to texture/project when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off
integer EmployDefaultTexture = TRUE;
 
 
//************************
// PARTICLE EMISSION PARAMETERS
//************************
 
// set to TRUE to display the profile picture as a particle 'holographic' image above the prim
integer DisplayBanner = TRUE;
 
// width size in meters of the projected image (max 4.00)
float Size = 2.50;
 
// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0))
float Height = 2.50;
 
 
//************************
// PRIM TEXTURE PARAMETERS
//************************
 
// set to TRUE to texture the prim with the profile picture on ALL_SIDES
integer TexturePrim = TRUE;
 
// the following 'Prim*' parameters effect the prim only if ("EmployDefaultTexture = FALSE") OR ("EmployDefaultTexture = TRUE" and "TexturePrim=FALSE")
// if TexturePrim = TRUE then the prim is automatically set to solid blank white no shiny with full bright as this is usually the best surface to display the profile picture
 
// texture to use for the prim when toy is OFF
key PrimUUIDTexture = "5748decc-f629-461c-9a36-a35a221fe21f";
 
// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF
integer PrimFullBright = FALSE;
 
// vector for the prim colour when toy is OFF
vector PrimColour = <0.0, 0.0, 0.0>;
 
// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF
float PrimAlpha = 1.00;
 
// set the degree of 'shininess' to apply to the prim "0" = None, "1" = Low, "2" = medium, "3" = high
integer PrimShine = 3;
 
 
//************************
// FLOATING TEXT PARAMETERS
//************************
// set to TRUE for floating text above the prim; FALSE to disable the floating text
integer ApplyFloatingText = TRUE;
 
// set the text to be displayed
string FloatingText = "'Touch' for more information";
 
// set the text colour
vector FloatingTextColour = <1.0,1.0,0.0>;
 
// set the text alpha
float FloatingTextAlpha = 0.8;
 
 
//************************
// ROTATION PARAMETERS
//************************
 
// if TRUE, applies a slow rotation to the prim when the toy is swtiched ON and TexturePrim = TRUE; FALSE to disable rotation
integer ApplyRotation = FALSE;
 
 
//************************
// SHOUTOUT PARAMETERS
//************************
 
// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut'
integer ShoutOut = TRUE;
 
// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!"
string ShoutOutText = "'s face is up in lights!";
 
 
 
 
//************************
// ** DO NOT CHANGE BELOW THIS LINE **
//************************
 
 
 
 
integer Power = FALSE;
integer ListenChannel;
integer OwnerListenChannel;
integer NoSensorCounter = 0;
key AVKey = "";
key DetectedUser = "";
key ObjectOwner = "";
key LastTexture = "";
string OwnerName = "";
string ObjectName = "Profile Projector";
string Author = "Debbie Trilling";
string Supplier = "The Particle Crucible";
string Version = " v5.4.5";
string OwnerListenText = "OpenListen";
string SelfExcludedSuffix = "**";
string PowerText = "On";
list ExcludeListing = [];
 
 
 
GiveShoutOut()
{
	// any interaction with selected AV (give Inventory items etc) can safely be done from this function
	// this function will only execute if ShoutOut == TRUE
 
	//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
	llSay(0, llKey2Name(AVKey) + ShoutOutText);
 
}
 
 
AnnounceWelcome()
{
	llOwnerSay(
		"\nThank you for your interest in this " + ObjectName + " "
			+ Version + " created by " + Author + " at " + Supplier + ". \nHelp setting up, configuring and operating the "
		+ ObjectName + " can be gotton at http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector \nTOUCH the " + ObjectName + " to operate it.");
}
 
 
InitialiseObject()
{
	llParticleSystem([]);
	StopRotation();
	ObjectOwner = llGetOwner();
	OwnerName = llKey2Name(ObjectOwner);
	llSetObjectName(ObjectName + Version);
	llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier);
	CloseAllListens();
}
 
 
SetFloatingText()
{
	if (ApplyFloatingText)
	{
		llSetText(FloatingText, FloatingTextColour, FloatingTextAlpha);
	}
	else
	{
		llSetText("",<1.0,1.0,1.0>,0.0);
	}
}
 
 
ProjectTexture()
{
	// are we going to use a default texture when toy is OFF?
	if (EmployDefaultTexture)
	{
		if (TexturePrim)
		{
			// using a default texture
			ApplyPrimSurface();
		}
		else
		{
			// not texturing the prim, so apply the prim preferences
			ApplyPrimPrefs();
		}
		ApplyDefaultTexture();
	}
	else
	{
		// we're not doing anything when the toy is OFF; change the prim to user preferences
		llParticleSystem([]);
		ApplyPrimPrefs();
	}
}
 
 
ApplyPrimSurface()
{
	// putting texture on the prim, let's make sure it is solid white, blank. full bright
	llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_BUMP_SHINY, ALL_SIDES, 0, 0 ]);
}
 
 
ApplyPrimPrefs()
{
	llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright,
		PRIM_TEXTURE, ALL_SIDES, PrimUUIDTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha, PRIM_BUMP_SHINY, ALL_SIDES, PrimShine, 0 ]);
}
 
 
StartUp()
{
	Power = TRUE;
	PowerText = "Off";
	llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime);
	NoSensorCounter = 0;
	ApplyPrimUpdate();
	llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait...");
}
 
 
ApplyPrimUpdate()
{
	if (TexturePrim)
	{
		ApplyPrimSurface();
 
		if (ApplyRotation)
		{
			llTargetOmega(<0.0,0.0,1.0>, 0.2, PI);
		}
	}
}
 
ApplyDefaultTexture()
{
	ApplySelectedTexture((key)llList2String(DefaultTexturePalette, (integer)llFrand((float)llGetListLength(DefaultTexturePalette))));
}
 
 
string RemainingExcludeSlots()
{
	string RemainingSlots = (string)(ExcludeListSize - llGetListLength(ExcludeListing)) + " slots are now available.";
	return RemainingSlots;
}
 
 
string DeriveName(string messagecapture)
{
	string DerivedName = llGetSubString(llStringTrim(messagecapture,STRING_TRIM),8,llStringLength(llStringTrim(messagecapture,STRING_TRIM)));
	return DerivedName;
}
 
 
integer DeriveNamePosition(string messagecapture)
{
	integer DerivedNamePosition = llListFindList(ExcludeListing, (list)llGetSubString(llStringTrim(messagecapture,STRING_TRIM),8,llStringLength(llStringTrim(messagecapture,STRING_TRIM))));
	return DerivedNamePosition;
}
 
 
ApplySelectedTexture(key texture)
{
	if (DisplayBanner)
	{
		// make the particle banner if required
		//core code by Moriash Moreau. Adapted to suit by Debbie Trilling
		llParticleSystem([
			PSYS_PART_FLAGS, 0,
			PSYS_SRC_PATTERN, 4,
			PSYS_PART_START_ALPHA, 0.50,
			PSYS_PART_END_ALPHA, 0.50,
			PSYS_PART_START_COLOR, <1.0,1.0,1.0>,
			PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
			PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>,
			PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>,
			PSYS_PART_MAX_AGE, 1.20,
			PSYS_SRC_MAX_AGE, 0.00,
			PSYS_SRC_ACCEL, <0.0,0.0,0.0>,
			PSYS_SRC_ANGLE_BEGIN, 0.00,
			PSYS_SRC_ANGLE_END, 0.00,
			PSYS_SRC_BURST_PART_COUNT, 8,
			PSYS_SRC_BURST_RADIUS, Height,
			PSYS_SRC_BURST_RATE, 0.10,
			PSYS_SRC_BURST_SPEED_MIN, 0.00,
			PSYS_SRC_BURST_SPEED_MAX, 0.00,
			PSYS_SRC_OMEGA, <0.00,0.00,0.00>,
			PSYS_SRC_TEXTURE, texture]);
	}
 
	if (TexturePrim)
	{
		llSetTexture(texture, ALL_SIDES);
	}
}
 
 
ShutDown()
{
	Power = FALSE;
	PowerText = "On";
	CloseAllListens();
	llSensorRemove();
	StopRotation();
	ProjectTexture();
	llOwnerSay("\nThe " + ObjectName + " is now switched OFF.");
}
 
 
StopRotation()
{
	llTargetOmega(<0.0,0.0,0.0>, 0.0, PI);
}
 
 
CloseAllListens()
{
	CloseUserListen();
	llListenRemove(OwnerListenChannel);
	OwnerListenText = "OpenListen";
}
 
 
CloseUserListen()
{
	llSetTimerEvent(0.0);
	llListenRemove(ListenChannel);
}
 
 
default
{
 
	on_rez(integer start_param)
	{
		// reset script on rez
		llResetScript();
	}
 
	changed( integer change )
	{
		if(change & CHANGED_OWNER )
		{
			// reset script on change of owner
			llResetScript();
		}
	}
 
	state_entry()
	{
		//initialise system
		InitialiseObject();
		SetFloatingText();
		ProjectTexture();
		AnnounceWelcome();
	}
 
	touch_start(integer total_number)
	{
		DetectedUser = llDetectedKey(0);
		list MenuItems = ["LearnMore", "GetScript", "Help"];
		string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout)
			+ " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself the latest version of this free script\n- Help: Link to the "
			+ ObjectName + " Help page";
 
		if (DetectedUser == ObjectOwner)
		{
			// touched by Owner
 
			if (Power)
			{
				MenuItems = [PowerText, OwnerListenText] + MenuItems;
				MenuText = MenuText + "\n- Off: Switch off \n- Open/CloseListen: Opens/Closes Owner listen channel " + (string)OwnerChannel;
			}
			else
			{
				MenuItems = (list)PowerText + MenuItems;
				MenuText = MenuText + "\n- On: Switch on";
			}
		}
		else
		{
			// touched by someone other than Owner. Send them a message & a dialog box of options
 
			// if they placed their own name on 'Exclude List', so give opportunity to clear their name, else give opportunity to exclude their name
			if (llListFindList(ExcludeListing, (list)(llKey2Name(AVKey) + SelfExcludedSuffix)) != -1 )
			{
				// they placed themself on the 'Exclude List' so are therefore allowed to clear their name
				MenuItems = (list)"IncludeMe" + MenuItems;
				MenuText =  MenuText + "\n- IncludeMe: Have the " + ObjectName + " remove your name from the 'Exclude List'";
			}
			else
			{
				// they have not placed themself on the 'Exclude List', so check whether the Owner has already done it
				if (llListFindList(ExcludeListing, (list)llKey2Name(AVKey)) == -1 )
				{
					// neither they themself nor the Owner has previously excluded them, so give them the opportunity to exclude themselves now
					MenuItems = (list)"ExcludeMe" + MenuItems;
					MenuText =  MenuText + "\n- ExcludeMe: Have your name added to the " + ObjectName + "'s 'Exclude List'";
				}
			}
			llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options.");
		}
		// generate the dialog menu
		integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1));
		ListenChannel = llListen(CommChannel, "", DetectedUser, "");
		llDialog(DetectedUser, MenuText, MenuItems, CommChannel);
		llSetTimerEvent(DialogTimeout);
	}
 
 
	sensor(integer total_number)
	{
		// save the AV key in case it is needed for a 'ShoutOut'
		AVKey = llDetectedKey((integer)llFrand(total_number));
		// core code by Coder Kas. Adapted to suit by Debbie Trilling
		string URL_RESIDENT = "http://world.secondlife.com/resident/";
		llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],"");
	}
 
 
	no_sensor()
	{
		// counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy
		// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero.
		NoSensorCounter++;
		if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0))
		{
			ShutDown();
			llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe.");
		}
		else
		{
			ApplyDefaultTexture();
		}
	}
 
 
	http_response(key req,integer stat, list met, string body)
	{
		// core code by Coder Kas. Adapted to suit by Debbie Trilling
		integer s1 = 0;
		integer s2 = 0;
		integer s1l= 0;
		integer s2l= -3;
		s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
		s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/");
		s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");
 
		if(s1 == -1)
		{
			// selected AV doesn't have a profile picture, so use the default instead
			ApplyDefaultTexture();
		}
		else
		{
			//check whether this was the texture used last time
			if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture)
			{
				// same profile pic as last time. so display a random default instead
				ApplyDefaultTexture();
				// clear the last texture out
				LastTexture = "";
			}
			else
			{
				// are they on the ExcludeListing, with or without a suffix? if so, display a random default texture instead
				if ((llListFindList(ExcludeListing, (list)llKey2Name(AVKey)) != -1 ) || (llListFindList(ExcludeListing, (list)(llKey2Name(AVKey) + SelfExcludedSuffix)) != -1))
				{
					// they are on the 'Exclude List'
					ApplyDefaultTexture();
				}
				else
				{
					// different profile from last time & not on ExcludeListing, so display it
					ApplySelectedTexture((key)llGetSubString(body,s1+s1l,s2+s2l));
					// save the key for comparison purposes next time tho'
					LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);
 
					// give a 'ShoutOut', if set to do so
					if (ShoutOut)
					{
						GiveShoutOut();
					}
				}
			}
		}
	}
 
 
	listen(integer channel, string name, key id, string message)
	{
 
		if (message == "LearnMore")
		{
			string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692";
			llLoadURL(DetectedUser, "Thank you for choosing to learn more about the " + ObjectName + ".This link will take you to the relevant SL forum thread.", URL_FORUMTHREAD);
			CloseUserListen();
		}
		else if (message == "GetScript")
		{
			string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling";
			llLoadURL(DetectedUser, "Thank you for choosing to look at the script for the " + ObjectName + ".This link will allow you to get your own free copy.", URL_WIKIPAGE);
			CloseUserListen();
		}
		else if (message == "Help")
		{
			string URL_HELPPAGE = "http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector";
			llLoadURL(DetectedUser, "This link will take you to the " + ObjectName + "'s Help page.", URL_HELPPAGE);
			CloseUserListen();
		}
		else if (message == "ExcludeMe")
		{
			// as a suffix to the name, as it is the user adding their own name
			ExcludeListing = (list)(llKey2Name(DetectedUser) + SelfExcludedSuffix) + llList2List( ExcludeListing, 0, (ExcludeListSize - 2));
			llInstantMessage(DetectedUser, "You have been added to the " + ObjectName + "'s 'Exclude List'");
			CloseUserListen();
		}
		else if (message == "IncludeMe")
		{
			integer ExcludeListPosition = llListFindList(ExcludeListing, (list)(llKey2Name(DetectedUser) + SelfExcludedSuffix));
			ExcludeListing = llDeleteSubList(ExcludeListing, ExcludeListPosition, ExcludeListPosition);
			llInstantMessage(DetectedUser, "You have been removed from the " + ObjectName + "'s 'Exclude List'");
			CloseUserListen();
		}
		else if ((message == "On") && (id == ObjectOwner))
		{
			StartUp();
		}
		else if ((message == "Off") && (id == ObjectOwner))
		{
			ShutDown();
		}
		else if ((message == "OpenListen") && (id == ObjectOwner))
		{
			// open the Owner Only channel
			OwnerListenChannel = llListen(OwnerChannel, "", ObjectOwner, "");
			OwnerListenText = "CloseListen";
			llOwnerSay("Owner Only channel " + (string)OwnerChannel + " is now open for you.\n Options are: 'Exclude <AV_NAME>', 'Include <AV_NAME>', 'ClearAll' and 'List'");
		}
		else if ((message == "CloseListen") && (id == ObjectOwner))
		{
			// close the Owner Only channel
			llListenRemove(OwnerListenChannel);
			OwnerListenText = "OpenListen";
			llOwnerSay("Owner Only channel " + (string)OwnerChannel + " is now closed.");
		}
		else if (((llGetSubString(message,0,6) == "Exclude") || (llGetSubString(message,0,6) == "exclude")) && (id == ObjectOwner))
		{
			// before adding them to the 'Exclude List', check if already on it
			// they could be on the list simply as their own name, their name + a suffix, perhaps even both.
 
			if ((DeriveNamePosition(message) != -1 ) || (DeriveNamePosition(message + SelfExcludedSuffix) != -1))
			{
				llOwnerSay(DeriveName(message) + " already exists on the " + ObjectName + "'s 'Exclude List'.");
			}
			else
			{
				// not on the list, so add them (without a suffix, as it is the Owner doing the adding)
				string NewExcludeName = DeriveName(message);
				ExcludeListing = (list)NewExcludeName + llList2List( ExcludeListing, 0, (ExcludeListSize - 2));
				llOwnerSay(NewExcludeName + " has been added to the "
					+ ObjectName + "'s 'Exclude List'. \nThere are now " + RemainingExcludeSlots());
			}
		}
		else if (((llGetSubString(message,0,6) == "Include") || (llGetSubString(message,0,6) == "include")) && (id == ObjectOwner))
		{
			// they could be on the list simply as their own name, their name + a suffix, perhaps even both. We need to test for all scenerios
			// locate their position within in 'Exclude List', if they do exist
			integer NamePositionTest = DeriveNamePosition(message);
			integer NamePositionSuffixTest = DeriveNamePosition(message + SelfExcludedSuffix);
 
			// test to see if either are on the 'Exclude List'.
			if ((NamePositionTest != -1) || (NamePositionSuffixTest != -1))
			{
				// well, their name is definately on the 'Exclude list', but is it with or without a suffix? Is it both?
				// would look neater to do the next tests in an IF-IF/ELSE-ELSE, but we can save a lil memory using two IF statement (albeit with a tiny speed overhead)
				if (NamePositionTest != -1)
				{
					// it's on without a suffix
					ExcludeListing = llDeleteSubList(ExcludeListing, NamePositionTest, NamePositionTest);
				}
 
				if (NamePositionSuffixTest != -1)
				{
					//it's on with a suffix
					ExcludeListing = llDeleteSubList(ExcludeListing, NamePositionSuffixTest, NamePositionSuffixTest);
				}
				llOwnerSay(DeriveName(message) + " has been removed from the "
					+ ObjectName + "'s 'Exclude List'. \nThere are now " + RemainingExcludeSlots());
			}
			else
			{
				llOwnerSay(DeriveName(message) + " could not located on the " + ObjectName + "'s 'Exclude List'.");
			}
		}
		else if (((llGetSubString(message,0,7) == "ClearAll") || (llGetSubString(message,0,7) == "clearall") || (llGetSubString(message,0,8) == "clear all") || (llGetSubString(message,0,8) == "Clear all")) && (id == ObjectOwner))
		{
			ExcludeListing = [];
			llOwnerSay("The 'Exclude List' has been cleared. All " + RemainingExcludeSlots());
 
		}
		else if (((llGetSubString(message,0,3) == "List") || (llGetSubString(message,0,3) == "list")) && (id == ObjectOwner))
		{
			if (llGetListLength(ExcludeListing) > 0)
			{
				llOwnerSay("The following " + (string)llGetListLength(ExcludeListing) + " AV's are listed on the 'Exclude List'. Names ending with '" + SelfExcludedSuffix + "' chose to exclude themselves.\n"
					+ llDumpList2String(ExcludeListing, " | "));
			}
			else
			{
				llOwnerSay("No AV's are listed on the 'Exclude List'.");
			}
		}
		else
		{
			llInstantMessage(DetectedUser, "Unrecognised option or selection made from a timed-out menu.");
		}
 
	}
 
	timer()
	{
		CloseUserListen();
	}
 
//default end
}
 
 
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