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  • {{LSL Constant |value={{LSL Hex|0x0001}}
    1 KB (111 words) - 20:22, 13 October 2023
  • {{LSL Constant |value={{LSL Hex|0x1|1}}
    426 bytes (58 words) - 15:12, 17 November 2022
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x0001}}
    338 bytes (46 words) - 03:57, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x1|1}}
    480 bytes (48 words) - 19:12, 28 May 2010
  • |constants={{LSL Animation States}} llOwnerSay("Flying: " + llGetAnimationOverride("Flying"));
    3 KB (262 words) - 08:15, 15 July 2015
  • // Put in an attached prim and touch to start floating in air without flying. {{LSL DefineRow||[[llGroundRepel]]|}}
    1 KB (131 words) - 12:42, 22 January 2015
  • |inject-2={{Issues/SVC-91}}{{Issues/SVC-3177}}{{LSL Function/avatar|id|sim=*}} {{LSL Constants/llGetAgentInfo|table=*}}
    3 KB (386 words) - 09:03, 7 February 2024
  • {{LSL Function/avatar/ja|id|sim=*}}{{LSL_Function/ja {{!}}"Flying"
    5 KB (214 words) - 05:38, 25 February 2016
  • |inject-2={{Issues/SVC-91}}{{Issues/SVC-3177}}{{LSL Function/avatar/ru|id|sim=*}} {{!}}{{LSL Const|AGENT_ALWAYS_RUN|integer|hex=0x1000|4096|c=включен режим
    7 KB (431 words) - 13:03, 22 August 2012
  • {{LSL Function {{LSL DefineRow||[[llReplaceSubString]]|}}
    3 KB (417 words) - 07:55, 15 October 2023
  • // Put in an attached prim and touch to start floating in air without flying. |also_functions={{LSL DefineRow||[[llGroundRepel]]| Same as llSetHoverHeight but does not hover a
    3 KB (416 words) - 21:38, 17 February 2024
  • ...and doesn't go into detail about individual functions - see [[Pathfinding LSL Functions]] for more details. ===flying/hovering===
    8 KB (1,057 words) - 15:34, 25 January 2015
  • {{LSL Header}} ...ard to follow someone in Second Life; if someone says "follow me" and goes flying off over hill and dale in an even slightly crowded region, it's all too eas
    8 KB (1,187 words) - 14:01, 24 January 2015
  • * {{jira|SVC-3584}} - Votes: 2 - Is almost impossible to use a flying vehicle in mainland without losing frequently. - {{User|JJValero Writer}} ...1}} - Votes: 2 - State changes considerably slower under Mono-LSL than LSO-LSL - {{User|Haravikk Mistral}}
    4 KB (576 words) - 09:48, 27 October 2009
  • ...his test has been designed to test the functionality of the llGetAgentInfo LSL [0100] Press the "Home" Key (or "F" with Chat Button turned off) to Enable Flying.
    14 KB (1,847 words) - 19:07, 31 May 2016
  • ====LSL Inventory Tests (TBD) ==== # User A detach no-copy object while flying off the region
    7 KB (1,022 words) - 17:32, 9 September 2015
  • ** Flying/walking diagonal will not result in a speed boost * LSL [[collision]]() events are broken
    5 KB (710 words) - 22:47, 14 August 2012
  • * {{jira|MAINT-2711}} Add missing LSL constants for llGetObjectDetails() to the viewer ** {{jira|MAINT-2709}} Add LSL access to simulator's rendering information
    9 KB (1,202 words) - 12:01, 19 September 2013
  • ...is a set of instructions in a language called Linden Scripting Langage, or LSL. Like everything else in SL, there are lots of scripts already available f ...it needs a [[LSL Portal|script]], a precise set of instructions written in LSL, the Linden Scripting Language. The script goes inside the door object. an
    9 KB (1,618 words) - 05:14, 16 July 2010
  • * Does walking, sitting, flying, swimming, running and other avatar motions work the way you expect it to? * [[LSL collision | Category: LSL collision scripting ]]
    11 KB (1,821 words) - 15:25, 6 April 2011

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