LlGetAgentInfo

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Contents

Summary

Function: integer llGetAgentInfo( key id );

Returns a bit field (an integer) containing the agent information about id.

• key id avatar UUID that is in the same region
Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled, or is using tap-tap-hold
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AUTOPILOT 0x2000 is in "autopilot" mode
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying or hovering
AGENT_IN_AIR 0x0100 is in the air (jumping, flying or falling)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object (and linked to it)
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting[1]
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking, running or crouch walking

Caveats

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llGetAgentInfo() returns unreliable info after a sim border crossing

Examples

default
{
    touch_start(integer buf)
    {
        buf = llGetAgentInfo(llDetectedKey(0));
        string out;
        if(buf & AGENT_FLYING)
            out += "The agent is flying.\n";
        else
            out += "The agent is not flying.\n";
 
        if(buf & AGENT_ATTACHMENTS)
        {
            if(buf & AGENT_SCRIPTED)
                out += "The agent has scripted attachments.\n";
            else
                out += "The agent's attachments are unscripted.\n";
        }
        else
            out += "The agent does not have attachments.\n";
 
        if(buf & AGENT_MOUSELOOK)
            out += "the agent is in mouselook.";
        else
            out += "the agent is in normal camera mode.";
        llWhisper(0, out);
    }
}

Notes

This is not a good way of testing if an avatar is in the region, use llGetAgentSize instead.

See Also

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   agent_info() event
   llGetAgentInfo() returns unreliable info after a sim border crossing

Tests

•  llGetAgentInfo_Test

Footnotes

  1. ^ "Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, on objects or even in the air, so it is possible to sit "on" an object without linking.
  2. ^ Early release notes were not very accurate or thorough, they sometimes included information about features added in a previous release or fail to include information about features added in that release.
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