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  • |p1_desc=position correspondant à la localisation de la collision avec le sol. |event_desc=Se déclenche lorsque l'objet entre en collision avec le sol.
    982 bytes (145 words) - 11:06, 21 March 2012
  • ** {{jira|SVC-7793}} : Scripted agents can't abandon land on private estates * Added three new LSL functions:
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...show up in other people's parcel prim count when looking at it under about land</nowiki></font> ...c5><b>Rex Cronon</b><nowiki>: utterly. i think it has something to do with land impact. i think it depends on the prims rezzed.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...c500><b>Lucia Nightfire</b><nowiki>: only people with return rights to the land the object is over can</nowiki></font> ...20] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Yes, when you have the land rights.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...0><b>Moundsa Mayo</b><nowiki>: </nowiki>http://community.secondlife.com/t5/Land/Announcing-an-Easier-Way-to-Purchase-Abandoned-Mainland-Property/ba-p/82926 ...wiki>: carriers have "x" amount of bandwidth to go around, it's not like a land based system, there are limites</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c ...Bravin|RedMokum Bravin]]: people cleverly do the same with abandoned main land. so not that unique.
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...r Finesmith</b><nowiki>: honza - yes, its performance related in regard to land - each time you enter a parcle/region it checks what groups you are goined [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font>
    65 KB (10,576 words) - 17:15, 1 July 2013
  • * [15:09] [[User:SHAMUS Carter|SHAMUS Carter]]: so use a land mark ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo
    46 KB (6,756 words) - 08:05, 10 June 2010
  • *** {{jira|SVC-6859}} llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message **** This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up
    281 KB (34,813 words) - 11:59, 28 April 2011