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  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Header|ml=*}}{{RightToc}} ==Physics==
    521 bytes (63 words) - 17:06, 3 April 2011
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • {{LSL Constant |desc=This is a flag used with [[llGetObjectDetails]] to get the object's physics attribute.
    461 bytes (60 words) - 15:12, 19 December 2012
  • |also_events={{LSL DefineRow||{{LSLG/ja|at_target}}|}} {{LSL DefineRow||{{LSLG/ja|not_at_target}}|}}
    799 bytes (83 words) - 07:04, 19 May 2010
  • {{LSL Constant ...ed with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type are ignored by the physics engine. Read more details on [[PRIM_PHYSICS_SHAPE_TYPE]]
    772 bytes (106 words) - 06:20, 9 August 2022
  • {{LSL DefineRow||[[llSetTorque/ja|llSetTorque]]|オブジェクトに回転力を
    809 bytes (75 words) - 06:00, 12 April 2010
  • {{LSL DefineRow||[[llGetOmega/ja|llGetOmega]]|}} {{LSL DefineRow||[[llGetVel/ja|llGetVel]]|}}
    792 bytes (83 words) - 07:18, 3 May 2010
  • ...ysics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} All objects interact with the physics engine to a certain extent. All objects have mass and volume both of which
    2 KB (275 words) - 17:49, 21 December 2013
  • |also_events={{LSL DefineRow||[[at_target]]|}} {{LSL DefineRow||[[not_at_target]]|}}
    705 bytes (93 words) - 07:59, 31 December 2013
  • |also_functions={{LSL DefineRow||{{LSLG/ja|llRotTarget}}}} {{LSL DefineRow||{{LSLG/ja|llTarget}}}}
    627 bytes (78 words) - 18:22, 8 May 2010
  • |inject-2={{LSL Function/handle|handle|at_rot_target|not_at_rot_target}} |also_functions={{LSL DefineRow||[[llRotTarget]]}}
    702 bytes (93 words) - 07:59, 31 December 2013
  • {{#vardefine:physics_const|{{LSL Const|PRIM_PHYSICS|integer|3|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ob }}{{LSL Constant
    2 KB (201 words) - 16:48, 23 January 2015
  • ...ICS_MATERIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL DefineRow||{{LSLG/ja|llGetObjectMass}}|オブジェクトの質量を取得
    1 KB (92 words) - 04:53, 25 February 2016
  • {{LSL Constant ...[llGetObjectDetails]] to get the [[Mesh/Mesh_physics#Physics_Resource_Cost|physics cost]] of the object.
    348 bytes (45 words) - 17:39, 21 December 2013
  • {{LSL DefineRow||{{LSLG/ja|not_at_rot_target}}|}} {{LSL DefineRow||{{LSLG/ja|at_target}}|}}
    1 KB (117 words) - 05:00, 18 May 2010
  • {{LSL Constant ...RIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects)
    633 bytes (92 words) - 20:24, 9 July 2013
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022

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