Difference between revisions of "LlSetPayPrice"

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|func_desc=Sets the default amount for the pay text field and pay buttons of the appearing dialog when someone chooses to pay this object.
|func_desc=Sets the default amount for the pay text field and pay buttons of the appearing dialog when someone chooses to pay this object.
|caveats=*This function should not be trusted to limit the values of money payable to the object; ''always'' verify the amount paid is the amount expected.
|caveats=*This function should not be trusted to limit the values of money payable to the object; ''always'' verify the amount paid is the amount expected.
*This function has no effect if called from a [[state]] that does not implement the [[money]] event.
*This function only works when called from the root prim of an object. Its effect applies to all the prims in the object. Calling it from a child prim has no effect.
*Note that the pay option will only be shown in prims having a running script with a [[money]] event (or in all the prims of the object if the root has a running script with a money event).
*The effect seems to persist even if the script is recompiled with out the [[llSetPayPrice]] function, even if the script is replaced with another one which includes a [[money]] event, but not [[llSetPayPrice]].
*The effect seems to persist even if the script is recompiled with out the [[llSetPayPrice]] function, even if the script is replaced with another one which includes a [[money]] event, but not [[llSetPayPrice]].
|examples=This will give the user a dialog box without the '''price''' field and only one button with a value of 150.
|examples=This will give the user a dialog box without the '''price''' field and only one button with a value of 150.

Revision as of 10:14, 12 January 2011

Emblem-important-red.png Security Warning!

Always (ALWAYS!) check the amount paid in your money() event. This UI element isn't modal, and has had bugs exploited in the past. Do not use this function as the only limiting method for payment. Never trust the client software to be secure. Always validate the value paid is a value expected.

Summary

Function: llSetPayPrice( integer price, list quick_pay_buttons );
0.0 Forced Delay
10.0 Energy

Sets the default amount for the pay text field and pay buttons of the appearing dialog when someone chooses to pay this object.

• integer price PAY_* constant or positive value
• list quick_pay_buttons Four PAY_* constants and/or positive integer values

Constant Alt Description
PAY_HIDE -1
0
Hides this quick pay button.
PAY_DEFAULT -2 Use the default value for this quick pay button.
Button Order
1
2
3
4
Defaults
$1 $5
$10 $20

Caveats

  • This function should not be trusted to limit the values of money payable to the object; always verify the amount paid is the amount expected.
  • This function only works when called from the root prim of an object. Its effect applies to all the prims in the object. Calling it from a child prim has no effect.
  • Note that the pay option will only be shown in prims having a running script with a money event (or in all the prims of the object if the root has a running script with a money event).
  • The effect seems to persist even if the script is recompiled with out the llSetPayPrice function, even if the script is replaced with another one which includes a money event, but not llSetPayPrice.

Examples

This will give the user a dialog box without the price field and only one button with a value of 150. <lsl>llSetPayPrice(PAY_HIDE, [150,PAY_HIDE,PAY_HIDE,PAY_HIDE])</lsl>

<lsl>integer price = 10;

default {

   state_entry()
   {
       llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]);
       llRequestPermissions(llGetOwner(), PERMISSION_DEBIT);
   }
   run_time_permissions(integer perm)
   {
       if(perm & PERMISSION_DEBIT)
           state cash;
   }

}

state cash {

   state_entry()
   {
       llSetPayPrice(price, [price ,PAY_HIDE, PAY_HIDE, PAY_HIDE]);
   }
   money(key id, integer amount)
   {
       if(amount != price)
       {
           llGiveMoney(id, amount);
           llInstantMessage(id, "You paid "+(string)amount+", which is the wrong price, the price is: "+(string)price);
       }
       else
       {
           //insert your give code here.
           llInstantMessage(id, "You paid the right price");
       }
   }
}</lsl>

See Also

Events

•  money

Functions

•  llGiveMoney

Deep Notes

Tests

•  llSetPayPrice Test

Signature

function void llSetPayPrice( integer price, list quick_pay_buttons );