Difference between revisions of "LlStopLookAt"

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Line 14: Line 14:
     {
     {
         llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
         llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
        //Detects avatars
     }
     }
   
   
Line 19: Line 20:
     {
     {
         llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
         llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
        //Looks at the nearest avatar.
     }
     }
   
   
Line 25: Line 27:
         llStopLookAt();
         llStopLookAt();
         llSensorRemove();
         llSensorRemove();
        //Stops looking at any avatar and removes the sensor.
     }
     }
}
}

Revision as of 12:49, 14 June 2011

Summary

Function: llStopLookAt( );
0.0 Forced Delay
10.0 Energy

Stop causing object to point at a target

Use in conjunction llLookAt or llRotLookAt.

Examples

<lsl> default {

   state_entry()
   {
       llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
       //Detects avatars
   }

   sensor(integer total_number)
   {
       llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
       //Looks at the nearest avatar.
   }

   touch_start(integer total_number)
   {
       llStopLookAt();
       llSensorRemove();
       //Stops looking at any avatar and removes the sensor.
   }

}

</lsl>

See Also

Functions

Deep Notes

Signature

function void llStopLookAt();