Difference between revisions of "URGB2HSL"

From Second Life Wiki
Jump to navigation Jump to search
m (new)
 
m (~correction of stupid mistake)
Line 54: Line 54:
|content=
|content=
* To convert RGB or HSL values from other software to percentage based, simply divide each value by it's range
* To convert RGB or HSL values from other software to percentage based, simply divide each value by it's range
** for RGB the range is usually [0, 255] which is 256 (0 counts as a possible value)
** range is determined by subtracting the lower bound from the upper bound.
** for HSL the range of H is usually [0,360) (360 = 0) so the total range is 360 (since 360 overlaps)
* To convert RGB or HSL percentages to your preferred format, multiply the value by the preferred range.
* To convert RGB or HSL percentages to your preferred format, multiply the value by the preferred range.
}}
}}

Revision as of 19:28, 16 December 2011

User-Defined Function: vector uRGB2HSL( vector vColRGB );

Returns a percentage based vector that is vColRGB converted to a HSL.

  • vColRGB: source color as percentages of range.


Code:

  • LSO: 502 bytes
  • MONO: 1536 bytes

<lsl>vector uRGB2HSL( vector vColRGB ){ vector vColHSL = vColRGB; if (vColHSL.x < vColHSL.y){ vColHSL = <vColHSL.y, vColHSL.x, vColHSL.z>; } if (vColHSL.x < vColHSL.z){ vColHSL = <vColHSL.z, vColHSL.y, vColHSL.x>; }else if (vColHSL.y > vColHSL.z){ vColHSL = <vColHSL.x, vColHSL.z, vColHSL.y>; } vColHSL.z = (vColHSL.x + vColHSL.y) * 0.5; //-- L vColHSL.y = vColHSL.x - vColHSL.y; //-- C if (vColHSL.y){ vColHSL.x = llList2Float( [(vColRGB.y - vColRGB.z) / vColHSL.y + 6.0 * (vColRGB.z > vColRGB.y), (vColRGB.z - vColRGB.x) / vColHSL.y + 2.0, (vColRGB.x - vColRGB.y) / vColHSL.y + 4.0], llListFindList( [vColRGB.x, vColRGB.y, vColRGB.z], (list)vColHSL.x ) ) / 6.0; //-- H vColHSL.y = vColHSL.y / llList2Float( [2.0 * vColHSL.z, 2.0 - 2.0 * vColHSL.z], vColHSL.z > 0.5 ); //-- S }else{ vColHSL.x = vColHSL.y; //-- Greyscale } return vColHSL; } /*//-- Anti-License Text --//*/ /*// Contributed Freely to the Public Domain without limitation. //*/ /*// 2011 (CC0) [ http://creativecommons.org/publicdomain/zero/1.0 ] //*/ /*// Void Singer [ https://wiki.secondlife.com/wiki/User:Void_Singer ] //*/

/*//-- --//*/</lsl>

Caveats

  • This function does not check input RGB validity. See Articles below
  • HSL is kept percentage based here for best compatibility with image mapping
  • HSL color vectors may not be set directly

Notes

  • To convert RGB or HSL values from other software to percentage based, simply divide each value by it's range
    • range is determined by subtracting the lower bound from the upper bound.
  • To convert RGB or HSL percentages to your preferred format, multiply the value by the preferred range.