Difference between revisions of "LlRot2Left"

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{{LSL_Function
{{LSL Function
|func_id=19|func_sleep=0.0|func_energy=10.0
|func_id=19|func_sleep=0.0|func_energy=10.0
|func=llRot2Left|sort=Rot2Left
|func=llRot2Left|sort=Rot2Left
|return_type=vector|p1_type=rotation|p1_name=q
|return_type=vector|p1_type=rotation|p1_name=q
|func_desc=Computes the orientation of the {{HoverText|local y-axis|left-direction of prim}} relative to {{HoverLink|Viewer_coordinate_frames#Global|global coordinate system|the earth}}.
|func_desc=Computes the orientation of the {{HoverText|local y-axis|left-direction of prim}} relative to {{HoverLink|Viewer coordinate frames#Global|global coordinate system|the earth}}.
|return_text=that is the left vector defined by '''q''', i.e. a unit vector pointing in the local positive Y direction
|return_text=that is the left vector defined by '''q''', i.e. a unit vector pointing in the local positive Y direction
|func_footnote=Can be useful to identify the orientation of the local {{Wikipedia|Sagittal_plane|sagittal-plane}} of the prim, since it's y-axis is always perpendicular to this local sagittal-plane.
|func_footnote=Can be useful to identify the orientation of the local {{Wikipedia|sagittal plane|sagittal-plane}} of the prim, since it's y-axis is always perpendicular to this local sagittal-plane.
|spec=Mathematically equivalent to:
|spec=Mathematically equivalent to:
<lsl>ret = llVecNorm(<0., 1., 0.> * q);</lsl>
<lsl>ret = llVecNorm(<0., 1., 0.> * q);</lsl>

Revision as of 14:22, 17 February 2012

Summary

Function: vector llRot2Left( rotation q );
0.0 Forced Delay
10.0 Energy

Computes the orientation of the local y-axis relative to the earth.
Returns a vector that is the left vector defined by q, i.e. a unit vector pointing in the local positive Y direction

• rotation q

Can be useful to identify the orientation of the local "Wikipedia logo"sagittal-plane of the prim, since it's y-axis is always perpendicular to this local sagittal-plane.

Specification

Mathematically equivalent to: <lsl>ret = llVecNorm(<0., 1., 0.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <0., 1., 0.> * q;</lsl>

Examples

See Also

Functions

•  llRot2Up
•  llRot2Fwd
•  llRot2Axis
•  llRot2Angle

Deep Notes

Signature

function vector llRot2Left( rotation q );