Difference between revisions of "LlGetMemoryLimit"

From Second Life Wiki
Jump to navigation Jump to search
m (Undo revision 1155189 by Digit Ditko (Talk) Why? This function doesn't have a link parameter.)
m (The wording would be confusing to people who didn't know the function was a recent addition to LSL.)
Line 10: Line 10:
;Mono:Gets the memory limit for the script.
;Mono:Gets the memory limit for the script.
* The memory limit can be up to 64k.
* The memory limit can be up to 64k.
* All new scripts start with a limit of 64k
* The default memory limit is 64k{{Footnote|Prior to scripts being able to set their own limit, the limit was set to 64k}}.
* All existing scripts have a limit of 64k
* The memory limit is not the amount of real memory actually used by the script, just the upper limit on how much it could use.
* The memory limit is not the amount of real memory actually used by the script, just the upper limit on it.


;LSO:LSO scripts will always use exactly 16k
;LSO:LSO scripts will always use exactly 16k

Revision as of 12:46, 22 July 2012

Summary

Function: integer llGetMemoryLimit( );

Get the maximum memory a script can use.
Returns the integer amount of memory the script can use in bytes.

Specification

Mono
Gets the memory limit for the script.
  • The memory limit can be up to 64k.
  • The default memory limit is 64k[1].
  • The memory limit is not the amount of real memory actually used by the script, just the upper limit on how much it could use.
LSO
LSO scripts will always use exactly 16k

Examples

See Also

Deep Notes

History

  • Scheduled for RC Magnum channel, week of August 3, 2011.

Footnotes

  1. ^ Prior to scripts being able to set their own limit, the limit was set to 64k

Signature

function integer llGetMemoryLimit();