Difference between revisions of "LlGetAttached"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
{{LSL_Function
{{LSL_Function
|func_id=224|func_sleep=0.0|func_energy=10.0
|func_id=224|func_sleep=0.0|func_energy=10.0
|func=llGetAttached|return_type=integer
|func=llGetAttached|return_type=integer|return_subtype=attach_point
|func_footnote
|func_footnote
|func_desc
|func_desc
|return_text=that is the {{LSLGC|Parameters/attach_point|attachment point}} the object is attached to or {{HoverText|zero|0}} if it is not attached.
|return_text=that is the {{LSLGC|Parameters/attach_point|attachment point}} the object is attached to or {{HoverText|zero|0}} if it is not attached.
|return_subtype=attach_point
|spec
|spec
|caveats
|caveats

Revision as of 09:11, 7 August 2012

Summary

Function: integer llGetAttached( );
0.0 Forced Delay
10.0 Energy

Returns an attach_point (an integer) that is the attachment point the object is attached to or zero if it is not attached.

KBnote.png Note: Constants in italic require a viewer compatible with the Project Bento skeleton.
Body
Constant # Name Comment
ATTACH_HEAD 2 Skull head
ATTACH_NOSE 17 Nose nose
ATTACH_MOUTH 11 Mouth mouth
ATTACH_FACE_TONGUE 52 Tongue tongue
ATTACH_CHIN 12 Chin chin
ATTACH_FACE_JAW 47 Jaw jaw
ATTACH_LEAR 13 Left Ear left ear
ATTACH_REAR 14 Right Ear right ear
ATTACH_FACE_LEAR 48 Alt Left Ear left ear (extended)
ATTACH_FACE_REAR 49 Alt Right Ear right ear (extended)
ATTACH_LEYE 15 Left Eye left eye
ATTACH_REYE 16 Right Eye right eye
ATTACH_FACE_LEYE 50 Alt Left Eye left eye (extended)
ATTACH_FACE_REYE 51 Alt Right Eye right eye (extended)
ATTACH_NECK 39 Neck neck
ATTACH_LSHOULDER 3 Left Shoulder left shoulder
ATTACH_RSHOULDER 4 Right Shoulder right shoulder
ATTACH_LUARM 20 L Upper Arm left upper arm
ATTACH_RUARM 18 R Upper Arm right upper arm
ATTACH_LLARM 21 L Lower Arm left lower arm
ATTACH_RLARM 19 R Lower Arm right lower arm
ATTACH_LHAND 5 Left Hand left hand
ATTACH_RHAND 6 Right Hand right hand
ATTACH_LHAND_RING1 41 Left Ring Finger left ring finger
ATTACH_RHAND_RING1 42 Right Ring Finger right ring finger
ATTACH_LWING 45 Left Wing left wing
ATTACH_RWING 46 Right Wing right wing
ATTACH_CHEST 1 Chest chest/sternum
ATTACH_LEFT_PEC 29 Left Pec left pectoral
ATTACH_RIGHT_PEC 30 Right Pec right pectoral
ATTACH_BELLY 28 Stomach belly/stomach/tummy
ATTACH_BACK 9 Spine back
ATTACH_TAIL_BASE 43 Tail Base tail base
ATTACH_TAIL_TIP 44 Tail Tip tail tip
ATTACH_AVATAR_CENTER 40 Avatar Center avatar center/root
ATTACH_PELVIS 10 Pelvis pelvis
ATTACH_GROIN 53 Groin groin
ATTACH_LHIP 25 Left Hip left hip
ATTACH_RHIP 22 Right Hip right hip
ATTACH_LULEG 26 L Upper Leg left upper leg
ATTACH_RULEG 23 R Upper Leg right upper leg
ATTACH_RLLEG 24 R Lower Leg right lower leg
ATTACH_LLLEG 27 L Lower Leg left lower leg
ATTACH_LFOOT 7 Left Foot left foot
ATTACH_RFOOT 8 Right Foot right foot
ATTACH_HIND_LFOOT 54 Left Hind Foot left hind foot
ATTACH_HIND_RFOOT 55 Right Hind Foot right hind foot
HUD
Constant Comment
ATTACH_HUD_CENTER_2 31 HUD Center 2
ATTACH_HUD_TOP_RIGHT 32 HUD Top Right
ATTACH_HUD_TOP_CENTER 33 HUD Top
ATTACH_HUD_TOP_LEFT 34 HUD Top Left
ATTACH_HUD_CENTER_1 35 HUD Center
ATTACH_HUD_BOTTOM_LEFT 36 HUD Bottom Left
ATTACH_HUD_BOTTOM 37 HUD Bottom
ATTACH_HUD_BOTTOM_RIGHT 38 HUD Bottom Right

Examples

<lsl>default {

   attach(key id)
   {
       if(id)//it's attached
       {
           if(llGetAttached() != ATTACH_LHAND)
           {
               llOwnerSay("Please attach me only to the left hand");
               llRequestPermissions(id, PERMISSION_ATTACH);
           }
       }
   }
   run_time_permissions(integer a)
   {
       if(a & PERMISSION_ATTACH)
           llDetachFromAvatar();
   }
}</lsl>

See Also

Events

•  attach

Functions

•  llAttachToAvatar
•  llDetachFromAvatar

Deep Notes

Signature

function integer llGetAttached();