Difference between revisions of "Template:LSL Constants/Object Details"
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(Added reference to OBJECT_CHARACTER_TIME) |
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{{!}}[[float]] | {{!}}[[float]] | ||
{{!}}[[Mesh/Mesh_physics|Physics cost]] | {{!}}[[Mesh/Mesh_physics|Physics cost]] | ||
{{!}} | |||
{{!}}- | |||
{{!}}{{LSL Const|OBJECT_CHARACTER_TIME|integer|17|c=Gets the average CPU time (in seconds) used by the object for navigation, if the object is a pathfinding character.}} | |||
{{!}}{{#var:value}} | |||
{{!}}Gets the average CPU time (in seconds) used by the object for navigation, if the object is a pathfinding character. Returns 0 for non-characters. | |||
{{!}}(15 Characters) | |||
{{!}}[[float]] | |||
{{!}}[[Viewerhelp:Pathfinding_characters|Pathfinding characters]] | |||
{{!}} | {{!}} | ||
{{!}}- class="sortbottom" | {{!}}- class="sortbottom" |
Revision as of 13:48, 12 September 2012
Flags | Description | Max Length | Return | Alternatives | Local | |
---|---|---|---|---|---|---|
OBJECT_NAME | 1 | Gets the prim's name. | 63 Characters | string | llGetObjectName | |
OBJECT_DESC | 2 | Gets the prim's description. If id is an avatar, an empty string is returned. |
127 Characters | string | llGetObjectDesc | |
OBJECT_POS | 3 | Gets the prim's position in region coordinates. If id is an avatar outside the region (see above), this position is relative to the region the script is running in. |
(37 Characters) | vector | llGetPos | |
OBJECT_ROT | 4 | Gets the prim's rotation. | (48 Characters) | rotation | llGetRot | |
OBJECT_VELOCITY | 5 | Gets the object's velocity. | (36 Characters) | vector | llGetVel | |
OBJECT_OWNER | 6 | Gets an object's owner key. If id is an avatar, that avatar's key is returned (which is the same as id). If id is group-owned, a NULL_KEY is returned. |
(36 Characters) | key | llGetOwner | |
OBJECT_GROUP | 7 | Gets the prim's group key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Group | |
OBJECT_CREATOR | 8 | Gets the prim's creator key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Creator | llGetCreator |
OBJECT_RUNNING_SCRIPT_COUNT | 9 | Gets the number of running scripts attached to the object or agent. | (11 Characters) | integer | llGetScriptState | |
OBJECT_TOTAL_SCRIPT_COUNT | 10 | Gets the number of scripts, both running and stopped, attached to the object or agent. | (11 Characters) | integer | llGetInventoryNumber | |
OBJECT_SCRIPT_MEMORY | 11 | Gets the total amount of script memory allocated to the object or agent, in bytes. | (11 Characters) | integer | ||
OBJECT_SCRIPT_TIME | 12 | Gets the total amount of average script CPU time used by the object or agent, in seconds. | (15 Characters) | float | Top Scripts | |
OBJECT_PRIM_EQUIVALENCE | 13 | Gets the prim equivalence of the object. | (11 Characters) | integer | Calculating land impact | |
OBJECT_SERVER_COST | 14 | Gets the server cost of the object. | (15 Characters) | float | Server cost | |
OBJECT_STREAMING_COST | 15 | Gets the streaming (download) cost of the object. | (15 Characters) | float | Streaming (download) cost | |
OBJECT_PHYSICS_COST | 16 | Gets the physics cost of the object. | (15 Characters) | float | Physics cost | |
OBJECT_CHARACTER_TIME | 17 | Gets the average CPU time (in seconds) used by the object for navigation, if the object is a pathfinding character. Returns 0 for non-characters. | (15 Characters) | float | Pathfinding characters | |
Max Lengths in parentheses represent how many characters required when it is typecast to a string. |