Template:LSL Constants/Object Details
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Flags | Description | Length when typecast to a string | Return | Alternatives | Local | |
---|---|---|---|---|---|---|
OBJECT_NAME | 1 | Gets the prim's name. If id is an avatar, the Legacy Name is returned. |
max. 63 characters | string name | llGetObjectName | |
OBJECT_DESC | 2 | Gets the prim's description. If id is an avatar, an empty string is returned. |
max. 127 characters | string desc | llGetObjectDesc | |
OBJECT_POS | 3 | Gets the prim's position in region coordinates. If id is an avatar outside the region (see above), this position is relative to the region the script is running in. |
max. 37 characters | vector pos | llGetPos | |
OBJECT_ROT | 4 | Gets the prim's rotation. | max. 48 characters | rotation rot | llGetRot | |
OBJECT_VELOCITY | 5 | Gets the object's velocity. | 36 characters | vector vel | llGetVel | |
OBJECT_OWNER | 6 | Gets an object's owner key. If id is an avatar, that avatar's key is returned (which is the same as id). If id is group-owned, a NULL_KEY is returned. |
36 characters | key owner | llGetOwner | |
OBJECT_GROUP | 7 | Gets the prim's group key. If id is an avatar, a NULL_KEY is returned.[1] |
36 characters | key group | Group | |
OBJECT_CREATOR | 8 | Gets the prim's creator key. If id is an avatar, a NULL_KEY is returned. |
36 characters | key creator | Creator | llGetCreator |
OBJECT_RUNNING_SCRIPT_COUNT | 9 | Gets the number of running scripts attached to the object or agent. | max. 11 characters | integer count | llGetScriptState | |
OBJECT_TOTAL_SCRIPT_COUNT | 10 | Gets the number of scripts, both running and stopped, attached to the object or agent. | max. 11 characters | integer count | llGetInventoryNumber | |
OBJECT_SCRIPT_MEMORY | 11 | Gets the total amount of script memory allocated to the object or agent, in bytes. See page for more info. | max. 11 characters | integer bytes | ||
OBJECT_SCRIPT_TIME | 12 | Gets the total amount of average script CPU time used by the object or agent, in seconds. See page for more info. | max. 15 characters | float seconds | Top Scripts | |
OBJECT_PRIM_EQUIVALENCE | 13 | Gets the prim equivalence of the object. | max. 11 characters | integer count | Calculating land impact | |
OBJECT_SERVER_COST | 14 | Gets the server cost of the object. | max. 15 characters | float cost | Server cost | |
OBJECT_STREAMING_COST | 15 | Gets the streaming (download) cost of the object. | max. 15 characters | float cost | Streaming (download) cost | |
OBJECT_PHYSICS_COST | 16 | Gets the physics cost of the object. | max. 15 characters | float cost | Physics cost | |
OBJECT_CHARACTER_TIME | 17 | Gets the average CPU time (in seconds) used by the object for navigation, if the object is a pathfinding character. Returns 0 for non-characters. | max. 15 characters | float seconds | Pathfinding characters | |
OBJECT_ROOT | 18 | Gets the id of the root prim of the object requested. If id is an avatar, returns the id of the root prim of the linkset the avatar is sitting on and linked to (or the avatar's own id if the avatar is not sitting on an object within the region). |
36 characters | key root | llGetLinkKey | |
OBJECT_ATTACHED_POINT | 19 | Gets the attachment point to which the object is attached. It returns an integer matching one of the ATTACH_* constants. | max. 11 characters | integer attach_point | llGetAttached | |
OBJECT_PATHFINDING_TYPE | 20 | Gets the pathfinding setting of the object in the region. It returns an integer matching one of the OPT_* constants. | max. 11 characters | integer type | Pathfinding types | |
OBJECT_PHYSICS | 21 | Gets the integer boolean detailing if physics is enabled or disabled on the object. If id is an avatar or attachment, 0 is returned. |
1 character | integer boolean | llGetStatus PRIM_PHYSICS | |
OBJECT_PHANTOM | 22 | Gets the integer boolean detailing if phantom is enabled or disabled on the object. If id is an avatar or attachment, 0 is returned. |
1 character | integer boolean | llGetStatus PRIM_PHANTOM | |
OBJECT_TEMP_ON_REZ | 23 | Gets the integer boolean detailing if temporary is enabled or disabled on the object. | 1 character | integer boolean | PRIM_TEMP_ON_REZ | |
OBJECT_RENDER_WEIGHT | 24 | Gets the avatar's render weight. If id is an object, 0 is returned. If id is an avatar whose render weight is unknown to the simulator, -1 is returned. The maximum render weight reported by the server is 500000[1]. |
max. 6 characters | integer weight | Avatar_Rendering_Cost | |
OBJECT_HOVER_HEIGHT | 25 | Gets the hover height of the avatar. If id is not an avatar, 0.0 is returned. Normal values are in the range [-2.0, 2.0] with a default of 0.0. This value does not reflect the avatar shape's "Hover" slider, only the dynamic viewer setting. |
max. 9 characters | float height | ||
OBJECT_BODY_SHAPE_TYPE | 26 | Gets a float which describes the sex setting of the avatar's currently worn shape. If id is not an avatar, -1.0 is returned. Normal operational values are in the range [0.0, 1.0].
Intermediate values with visible differences are possible with manually crafted shapes. |
max. 9 characters | float shape | ||
OBJECT_LAST_OWNER_ID | 27 | Gets the UUID of the object's previous owner, if known.
|
36 characters | key last_owner | ||
OBJECT_CLICK_ACTION | 28 | Gets the click action of the prim. It returns an integer matching one of the CLICK_ACTION_* constants. | max. 3 characters | integer action | ||
OBJECT_OMEGA | 29 | Gets the object's rotational velocity (radians per second). | 36 characters | vector omega | llGetOmega | |
OBJECT_PRIM_COUNT | 30 | Gets the object's prim count | max. 3 characters | integer count | llGetObjectPrimCount | llGetNumberOfPrims |
OBJECT_TOTAL_INVENTORY_COUNT | 31 | Gets the object's total number of inventory items. | max. 10 characters | integer count | llGetInventoryNumber(INVENTORY_ALL) | |
OBJECT_REZZER_KEY | 32 | Gets the key of the object that rezzed this object be it an object or an avatar. | 36 characters | key rezzer | ||
OBJECT_GROUP_TAG | 33 | Gets the avatar's group tag text. If id is not an avatar, an empty string is returned. |
max. 20 bytes | string text | ||
OBJECT_TEMP_ATTACHED | 34 | Gets the integer boolean detailing if the object is temporarily attached. | 1 character | integer boolean | ||
OBJECT_ATTACHED_SLOTS_AVAILABLE | 35 | Gets the avatar's available attachment slot count. If id is not an avatar, 0 is returned. |
max. 2 characters | integer count | ||
OBJECT_CREATION_TIME | 36 | Gets the object's creation time. This time is established with raw material rezzing through the build menu and with mesh uploads. This time is NOT established with inventory rezzes, scripted rezzes, object modifying, copying or transferring. If id is an avatar, an empty string is returned. |
max. 27 bytes | string timestamp | ||
OBJECT_SELECT_COUNT | 37 | Gets the total number of agents selecting any links in the object. If id is an avatar, 0 is returned. |
max. 3 characters | integer count | ||
OBJECT_SIT_COUNT | 38 | Gets the total number of agents sitting on any links in the object. If id is an avatar, 0 is returned. |
max. 3 characters | integer count | ||
OBJECT_ANIMATED_COUNT | 39 | Gets the integer boolean detailing if the object's root is set to "Animated Mesh" or gets the total number of "Animated Mesh" attachments worn by an agent. | max. 1 character | integer count | ||
OBJECT_ANIMATED_SLOTS_AVAILABLE | 40 | Gets the avatar's available "Animated Mesh" attachment slot count. If id is not an avatar, 0 is returned. |
max. 2 characters | integer count | ||
OBJECT_ACCOUNT_LEVEL | 41 | Gets the account level of an avatar. If id is not an avatar, -1 is returned.
|
max. 1 character | integer level | ||
OBJECT_MATERIAL | 42 | Retrieves the physics material set on this object. It returns an integer matching one of the PRIM_MATERIAL_* constants. | integer material | llGetPrimitiveParams PRIM_MATERIAL | ||
OBJECT_MASS | 43 | Gets the mass (in Kilograms) of this object's linkset. | float mass | llGetMassMKS | ||
OBJECT_TEXT | 44 | Gets the floating text displayed above this object. | string text | llGetPrimitiveParams PRIM_TEXT | ||
OBJECT_REZ_TIME | 45 | Retrieves the time that this object was rezzed. | string time | |||
OBJECT_LINK_NUMBER | 46 | Get this object's index in the linkset. | integer link_number | llGetLinkNumber | ||
OBJECT_SCALE | 47 | Get the size of this object. | vector scale | llGetScale | ||
OBJECT_TEXT_COLOR | 48 | Gets the color of the floating text displayed above this object. | vector color | llGetPrimitiveParams PRIM_TEXT | ||
OBJECT_TEXT_ALPHA | 49 | Gets the alpha value of the floating text displayed above this object. | float alpha | llGetPrimitiveParams PRIM_TEXT | ||
OBJECT_HEALTH | 50 | Retrieves the health of an avatar or prim. | float health | llGetPrimitiveParams PRIM_HEALTH | ||
OBJECT_DAMAGE | 51 | Retrieves the amount of damage a prim inflicts on collision. | float damage | llGetPrimitiveParams PRIM_DAMAGE | ||
OBJECT_DAMAGE_TYPE | 52 | Retrieves the type of damage a prim inflicts on collision. It returns an integer that can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be repurposed by a combat system. | integer damage_type | llGetPrimitiveParams PRIM_DAMAGE |
- ↑ On July 2016, Rolig Loon commented on the talk page for llGetObjectDetails() that allegedly SL viewers are showing render weights of 1,300,000.