OBJECT DAMAGE TYPE

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Description

Constant: integer OBJECT_DAMAGE_TYPE = 52;

The integer constant OBJECT_DAMAGE_TYPE has the value 52

Gets the damage type that is applied when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Caveats


Related Articles

Constants

•  OBJECT_DAMAGE
•  REZ_DAMAGE
•  REZ_DAMAGE_TYPE
•  PRIM_DAMAGE

Functions

•  llGetObjectDetails
•  llSetDamage

Articles

•  Combat2

Deep Notes

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Signature

integer OBJECT_DAMAGE_TYPE = 52;