REZ DAMAGE TYPE

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Description

Constant: integer REZ_DAMAGE_TYPE = 12;

The integer constant REZ_DAMAGE_TYPE has the value 12

Sets the damage type when rezzed to apply  when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Caveats


Related Articles

Constants

•  REZ_DAMAGE
•  PRIM_DAMAGE
•  OBJECT_DAMAGE
•  OBJECT_DAMAGE_TYPE

Functions

•  llRezObjectWithParams
•  llSetDamage

Articles

•  Combat2

Deep Notes

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Signature

integer REZ_DAMAGE_TYPE = 12;