PRIM DAMAGE
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Description
Constant: integer PRIM_DAMAGE = 51;The integer constant PRIM_DAMAGE has the value 51
Sets the damage amount and damage type delivered by a prim on collision.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Constants
| • | REZ_DAMAGE | |||
| • | REZ_DAMAGE_TYPE | |||
| • | OBJECT_DAMAGE | |||
| • | OBJECT_DAMAGE_TYPE |
Functions
| • | llSetDamage | |||
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams | |||
| • | llGetLinkPrimitiveParams |
Articles
| • | Combat2 |