Difference between revisions of "LlResetTime"

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(I stand corrected)
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**Simulator reset (admin or crash)
**Simulator reset (admin or crash)
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
===Mono===
*Script time measures real world time, it is unaffected by time dilation.  
*Script time measures real world time, it is unaffected by time dilation.
===LSO===
*Script time doesn't measure real world time, it is affected by time dilation.
|examples=
|examples=
<lsl>
<lsl>

Revision as of 20:20, 13 September 2012

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();