Difference between revisions of "User:Daemonika Nightfire"
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||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial|*DS* Access Tutorial (DE)]] | ||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial|*DS* Access Tutorial (DE)]] | ||
[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|*DS* Access Tutorial (EN)]] | |||
||[[User:Daemonika Nightfire|Daemonika Nightfire]] | ||[[User:Daemonika Nightfire|Daemonika Nightfire]] | ||
||Kurze Beispiele zum Thema Berechtigung in ausfuehrbaren Befehlen. | ||Kurze Beispiele zum Thema Berechtigung in ausfuehrbaren Befehlen. | ||
Short examples about permission to executable commands. | |||
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||[[User:Daemonika_Nightfire/Scripts/Hovertext_Helper|*DS*_Hovertext_Helper]] | ||[[User:Daemonika_Nightfire/Scripts/Hovertext_Helper|*DS*_Hovertext_Helper]] |
Revision as of 07:48, 20 May 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- Second Life Profil:
- Second Life Region:
- Marketplace:
- Delivery capped, even Notecards!
- Don't send me Notecards when i'm offline, i receive your IM as Email.
- Second Life Profil: Daemonika Nightfire (talk|contribs)
About my scripts
I use basically the Second Life "New Script" standard format. This means that I for each open and closed curly clamp {} start a new line. So I always see immediately without consuming to have to read everything exactly where I possibly forget one. Because for each clamp is opened, the function with the appropriate counterpart to be closed again. Furthermore, I separate each new event with a completely empty row. This helps me keep the overview, you can see at some point because many trees not the forest.
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My personal LSL Script Library
Tutorials | Creator | Description |
---|---|---|
*DS* Tools (DE) | Daemonika Nightfire | Nuetzliche kleine Helfer. |
*DS* Memory-Walkthrough | Daemonika Nightfire | This Script show you how you can limit the maximal memory for each mono-script. |
*DS* Giver Tutorial (DE) | Daemonika Nightfire | Kurze Beispiele fuer einfache und erweiterte Giver. |
*DS* Access Tutorial (DE) | Daemonika Nightfire | Kurze Beispiele zum Thema Berechtigung in ausfuehrbaren Befehlen.
Short examples about permission to executable commands. |
*DS*_Hovertext_Helper | Daemonika Nightfire | Copy / paste this script into a New Prim and change the Primcolor with the Editmenu. |
*DS* LinkNumber-List_in_llSetLinkPrimitiveParamsFast | Daemonika Nightfire | Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects) |
Scripts | Creator | Description |
---|---|---|
*DS* Vendor | Daemonika Nightfire | Einfache Vendor (Verkaufsautomat) Scripte zum verkaufen von geboxten Items. |
*DS* Anti (copy & transfer) | Daemonika Nightfire | This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission. |
*DS*_DEMO_Shield | Daemonika Nightfire | With this script, it is impossible to use these scripts in copied (Copybot) object. |
*DS* Rental-Cube v3.0.10 | Daemonika Nightfire | This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube. |
*DS* Resize Script (m/c/t) v2.0.01 | Daemonika Nightfire | Single resize script for a complete linkset with save and restore option. |
*DS* Easy LM/NC Giver | Daemonika Nightfire | This Giver is useful as simple giver for NCs and/or LMs or as giver for inviting-cards. |
*DS*_Region_Reboot_Messenger | Daemonika Nightfire | With this script, find all that are specified in the list when the Sim is back after a restart. So you must then not always look on the map, if the sim is back there. |
*DS*_Display-Username_Online_Indicator | Daemonika Nightfire | This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner. |
*DS*_Animation_Sit | Daemonika Nightfire | This Script must be placed together with a Pose / Animation in the Object. |
*DS*_Single_AO-Sit | Daemonika Nightfire & Simon Illyar | Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move. |
*DS* Dae's Particle | Daemonika Nightfire | I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects. |
More scripts and snippets follow in the future.
My fast blanko Textures
Large Textures need long Time to load!
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer. If many surfaces are equipped with those little textures rez the Sim faster.
Name | UUID | size | Creator |
---|---|---|---|
red | 78a18236-f6e5-09ce-289c-3ffea180fb34 | 16 x 16 pixel | Daemonika Nightfire |
green | 9f3a7cee-7040-756b-0786-ea026601c451 | 16 x 16 pixel | Daemonika Nightfire |
blue | c083207a-0c7c-f64f-77e5-da7675ca4e00 | 16 x 16 pixel | Daemonika Nightfire |
yellow | 16364314-ebcf-7d6a-dbab-f1a1331dd2cd | 16 x 16 pixel | Daemonika Nightfire |
black | 8fd4a8ea-e5b4-af57-7d01-3b173d3608ce | 16 x 16 pixel | Daemonika Nightfire |
white | 40ca82a1-c00d-39db-6c7d-ec7d48df4de3 | 16 x 16 pixel | Daemonika Nightfire |
transparent | 7cae828c-2d5d-ec8c-b8f6-855870bb2b66 | 16 x 16 pixel | Daemonika Nightfire |
Use the Textures with this script <lsl> //llSetTexture(string texture, integer face); default {
state_entry() { llSetTexture("78a18236-f6e5-09ce-289c-3ffea180fb34",ALL_SIDES); }
} </lsl>