Difference between revisions of "Template:LSL Function/link"
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{{#vardefine:p_{{{1|}}}_desc|[[Link]] number ({{#if:{{{nounlinked|}}}||0: {{HoverText|unlinked|When an object is made up of only one prim, and there are no avatars seated upon it, the link number of the (root) prim is zero.}}, }}1: {{HoverText|root prim|When an object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one}}, >1: child prims and seated avatars) {{#if:{{{nlf|}}}||or a LINK_* [[flag]]}}{{{2|}}} }} | {{#vardefine:p_{{{1|}}}_desc|[[Link]] number ({{#if:{{{nounlinked|}}}||0: {{HoverText|unlinked|When an object is made up of only one prim, and there are no avatars seated upon it, the link number of the (root) prim is zero.}}, }}1: {{HoverText|root prim|When an object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one}}, >1: child prims and {{HoverText|seated avatars|Avatars sitting on objects are assigned link numbers. They are always greater than prim link numbers.}}) {{#if:{{{nlf|}}}||or a LINK_* [[flag]]}}{{{2|}}} }} | ||
{{#vardefine:p_{{{1|}}}_hover|Link number ({{#if:{{{nounlinked|}}}||0: unlinked, }}1: root prim, >1: child prims and seated avatars) {{#if:{{{nlf|}}}||or a LINK_* flag}}{{#if:{{{3|}}}|{{{3|}}}|{{{2|}}}}} }} | {{#vardefine:p_{{{1|}}}_hover|Link number ({{#if:{{{nounlinked|}}}||0: unlinked, }}1: root prim, >1: child prims and seated avatars) {{#if:{{{nlf|}}}||or a LINK_* flag}}{{#if:{{{3|}}}|{{{3|}}}|{{{2|}}}}} }} | ||
Revision as of 22:31, 4 November 2013
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p__desc | Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag | |||||||||||||||||||||||
also_functions |
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constants_nb |
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notes | Link NumbersEach prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first. Counting Prims & AvatarsThere are two functions of interest when trying to find the number of prims and avatars on an object.
<lsl>integer GetPrimCount() { //always returns only the number of prims if(llGetAttached())//Is it attached? return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on. return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments. }</lsl>See llGetNumberOfPrims for more about counting prims and avatars. |