Difference between revisions of "LSL llResetTime"

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|return_text
|return_text
|spec
|spec
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
**Not reliable for long term monitoring of a script's run time.
|examples=<pre>
|examples=<pre>
default {
default {

Revision as of 21:29, 20 February 2007

Summary

Function: llResetTime( );

Sets the script's running time to zero.

Caveats

  • Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
    • Not reliable for long term monitoring of a script's run time.
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Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Deep Notes

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Signature

function void llResetTime();