Difference between revisions of "LlGetTextureRot"

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m
m (<lsl> tag to <source>)
 
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{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/face|face}}
|inject-2={{LSL_Function/face|face|return=0.0}}
{{LSL_Function/angle|angle}}
|func_id=180|func_sleep=0.0|func_energy=10.0
|func_id=180|func_sleep=0.0|func_energy=10.0
|func=llGetTextureRot
|func=llGetTextureRot
Line 6: Line 7:
|func_footnote
|func_footnote
|func_desc
|func_desc
|return_text=that is the texture rotation on {{LSLP|face}}
|return_text=that is the texture rotation, expressed as an {{LSLP|angle}}, on {{LSLP|face}}
|spec
|spec
|caveats
|caveats
|constants
|constants
|examples=<lsl>//Tells the owner the texture rotation on all sides
|examples=<source lang="lsl2">//Tells the owner the texture rotation on all sides
default
default
{
{
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         }
         }
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llRotateTexture]]|}}
|also_functions={{LSL DefineRow||[[llRotateTexture]]|}}

Latest revision as of 02:02, 22 January 2015

Summary

Function: float llGetTextureRot( integer face );
0.0 Forced Delay
10.0 Energy

Returns a float that is the texture rotation, expressed as an angle, on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • If face indicates a face that does not exist the return is 0.0

Examples

//Tells the owner the texture rotation on all sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
            ++i;
        }
    }
}

See Also

Functions

•  llRotateTexture
•  llGetNumberOfSides

Deep Notes

Signature

function float llGetTextureRot( integer face );