Difference between revisions of "LlLoadURL"

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Revision as of 12:18, 22 January 2015

Summary

Function: llLoadURL( key avatar, string message, string url );
0.1 Forced Delay
10.0 Energy

Shows dialog to avatar offering to load web page at url with message.
If user clicks yes, launches the page in their web browser, starting the browser if required.

• key avatar avatar UUID that is in the same region
• string message message to be displayed in the dialog box
• string url

The url is truncated to 255 characters and message is truncated to 254 characters.
The protocol for the url must be specified, currently only "https://" and "http://" are supported.
The URL should be RFC-1738 compliant with proper escapes.

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function should not be called from group deeded objects[1], it will silently fail.
  • This function silently fails for an avatar that has muted itself.[2]

Examples

default
{
    touch_start(integer num_detected)
    {
        key     id              = llDetectedKey(0);
        integer avatarInSameSim = (llGetAgentSize(id) != ZERO_VECTOR);// TRUE or FALSE

        if (avatarInSameSim)
        {
            string info = "Visit the Second Life website!";

            // must start with either "http://..." or "https://..."
            string url = "http://www.secondlife.com/";

            llLoadURL(id, info, url);
        }
        else
        {
            llInstantMessage(id, "I can only open a URL dialog on your screen if you're in my sim!");
        }
    }
}

See Also

Articles

•  Limits SL limits and constrictions

Deep Notes

History

  • Introduced in version 1.6, no support for group deeded objects.
  • As of version ~1.9, support for group deeded objects was added (possibly by accident).
  • In the server upgrade released on 2007-03-14, support for group deeded objects was removed.

Tests

• llLoadURL Test

Footnotes

  1. ^ This was not always the case, see History for details
  2. ^ This can be extremely bewildering to debug because there's no easy way for a user to self-mute. Apparently it "just happens."

Signature

function void llLoadURL( key avatar, string message, string url );