Difference between revisions of "LlStopSound"
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Revision as of 12:41, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llStopSound( );92 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Stops the attached sound(s) currently playing, if they were started by llLoopSound
Caveats
- There is no way to stop a specific sound.
- In a linked set it will only stop the sound from the prim the script is in.
Examples
default
{
state_entry()
{
llLoopSound("string soundname if in object inventory or UUID", 1.0);
}
touch_start(integer total_number)
{
llStopSound();//As if by magic the sound stops!!
}
}
See Also
Functions
• | llSound | – | This function has been deprecated, please use llPlaySound instead. | |
• | llPlaySound | |||
• | llPlaySoundSlave | |||
• | llLoopSound | |||
• | llLoopSoundMaster | |||
• | llLoopSoundSlave |