Difference between revisions of "LlStopLookAt"

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m (Replaced old <LSL> block with <source lang="lsl2">)
 
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|func=llStopLookAt
|func=llStopLookAt
|func_footnote=Use in conjunction {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.
|func_footnote=Use in conjunction {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.
|func_desc=Stop causing object name to point at a target
|func_desc=Stop causing object to point at a target
|return_text
|return_text
|spec
|spec
|caveats
|caveats
|constants
|constants
|examples
|examples=<source lang="lsl2">
default
{
    state_entry()
    {
        llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
        //Detects avatars
    }
    sensor(integer total_number)
    {
        llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
        //Looks at the nearest avatar.
    }
    touch_start(integer total_number)
    {
        llStopLookAt();
        llSensorRemove();
        //Stops looking at any avatar and removes the sensor.
    }
}
</source>
|helpers
|helpers
|also_functions=*{{LSLG|llLookAt}}
|also_functions=*{{LSLG|llLookAt}}

Latest revision as of 11:42, 22 January 2015

Summary

Function: llStopLookAt( );
0.0 Forced Delay
10.0 Energy

Stop causing object to point at a target

Use in conjunction llLookAt or llRotLookAt.

Examples

default
{
    state_entry()
    {
        llSensorRepeat("", "", AGENT, 20.0, PI, 0.2);
        //Detects avatars
    }
 
    sensor(integer total_number)
    {
        llLookAt( llDetectedPos(0) + <0.0, 0.0, 1.0>, 3.0, 1.0 );
        //Looks at the nearest avatar.
    }
 
    touch_start(integer total_number)
    {
        llStopLookAt();
        llSensorRemove();
        //Stops looking at any avatar and removes the sensor.
    }
}

See Also

Functions

Deep Notes

Signature

function void llStopLookAt();