Difference between revisions of "User:Dora Gustafson/sundirection and time of day"
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(looks nicer - last I had heard was that llGetSunDirection was broken but that was several years ago. Possible that they fixed it.) |
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* When the east point in Windlight is moved the SunDirection vector doesn't move with it. | * When the east point in Windlight is moved the SunDirection vector doesn't move with it. | ||
* The often used method of using the Z component to separate day from night is very rough. Sunset and sunrise are both (equivalent)hours from where the sign of Z changes. | * The often used method of using the Z component to separate day from night is very rough. Sunset and sunrise are both (equivalent)hours from where the sign of Z changes. | ||
< | <source lang="lsl2"> | ||
// sun pointer script by Dora Gustafson, Studio Dora 2012 | // sun pointer script by Dora Gustafson, Studio Dora 2012 | ||
// Will point the prim's FWD in the SunDirection | // Will point the prim's FWD in the SunDirection | ||
Line 42: | Line 42: | ||
} | } | ||
} | } | ||
</ | </source> | ||
</div> | </div> | ||
</div> | </div> |
Latest revision as of 12:52, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Show Sun Direction and compare to Time of Day
Conclusion when compared to the Windlight default day cycle:
- When the SunDirection vector is confined to the X-Z plane(Ecliptic) the result matches fairly well what is seen.
- The moon direction is not always opposite the sun direction.
- When the east point in Windlight is moved the SunDirection vector doesn't move with it.
- The often used method of using the Z component to separate day from night is very rough. Sunset and sunrise are both (equivalent)hours from where the sign of Z changes.
// sun pointer script by Dora Gustafson, Studio Dora 2012
// Will point the prim's FWD in the SunDirection
// Will show the SunDirection vector and the equivalent real day hour
// vertical ecliptic matches the default day cycle sun in windlight
float sd_Rate=10.0;
integer vertical=TRUE; // vertical ecliptic
rotation Vec2Rot( vector FWD )
{
FWD = llVecNorm( FWD );
vector UP = < 0.0, 1.0, 0.0 >;
vector LEFT = llVecNorm(UP%FWD);
if (vertical) FWD = llVecNorm(LEFT%UP);
else UP = llVecNorm(FWD%LEFT);
return llAxes2Rot(FWD, LEFT, UP);
}
default
{
state_entry()
{
llSetTimerEvent(sd_Rate);
}
timer()
{
llSetRot( Vec2Rot( llGetSunDirection()));
float secs = 6.0*llGetTimeOfDay(); // multiply by 6 to show the equivalent real day hour
integer minutes = ((integer)secs/60)%60;
integer hours = (integer)secs/3600;
llSetText("Sundirection: "+(string)llGetSunDirection()+"\nSim Time: "+(string)hours+"H "+(string)minutes+"M", <1.0,1.0,1.0>, 1.0);
}
}