Difference between revisions of "LlResetTime"

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m (<lsl> tag to <source>)
 
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|func_id=83|func_sleep=0.0|func_energy=10.0
|func_id=83|func_sleep=0.0|func_energy=10.0
|func=llResetTime
|func=llResetTime
|func_desc=Sets the script's running time to zero.  
|func_desc=Resets the script-time timer to zero.
|return_text
|return_text
|spec
|spec
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
|caveats=
**Not reliable for long term monitoring of a script's run time.
*Script time resets when...
|examples=<pre>
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]])
**Simulator reset (admin or crash)
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
*Script time measures real world time, it is unaffected by time dilation.  
|examples=
<source lang="lsl2">
default {
default {
     state_entry()
     state_entry()
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     touch_start(integer num_touch)
     touch_start(integer num_touch)
     {
     {
         float time;
         float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
         llResetTime();
         llResetTime();
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
     }
     }
}
}
</pre>
</source>
|helpers
|helpers
|also_functions=*{{LSLG|llGetTime}}
|also_functions={{LSL DefineRow||[[llGetTime]]|}}
*{{LSLG|llGetAndResetTime}}
{{LSL DefineRow||[[llGetAndResetTime]]|}}
|also
|also
|notes
|notes
|cat1=Time
|cat1=Time
|cat2
|cat2=Script
|cat3
|cat3
|cat4
|cat4
}}
}}

Latest revision as of 13:30, 22 January 2015

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();