Difference between revisions of "List2ListLoop"
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BETLOG Hax (talk | contribs) (New page: Tired of llList2List automatically reordering your output when your negative index comes before a positive index? eg: <lsl> list gData = ["A","B","C","D","E"]; .... llList2Li...) |
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Tired of llList2List automatically reordering your output | Tired of llList2List automatically reordering your output? | ||
eg: | eg: | ||
< | <source lang="lsl2"> | ||
list gData = ["A","B","C","D","E"]; | list gData = ["A","B","C","D","E"]; | ||
// indexes 0, 1, 2, 3, 4 | |||
// negative indexes -5, -4, -3, -2, -1 | |||
.... | .... | ||
llList2List(gData,4, -3) = A, B, C, E // | llList2List(gData,4, -3) = A, B, C, E // not really intuitive, output is automatically rearranged | ||
// and is thereby NOT what was requested. | |||
// what I really wanted was E, A, B, C | |||
// or possibly E, D, C | |||
llList2List(gData,3, -2) = D // ok | llList2List(gData,3, -2) = D // ok | ||
llList2List(gData,2, -1) = C, D, E // ok | llList2List(gData,2, -1) = C, D, E // ok | ||
llList2List(gData,1, 4) = B, C, D, E // ok | llList2List(gData,1, 4) = B, C, D, E // ok | ||
llList2List(gData,0, 3) = A, B, C, D // ok | llList2List(gData,0, 3) = A, B, C, D // ok | ||
llList2List(gData,-1, 2) = A, B, C, E // not really intuitive, output is automatically rearranged | llList2List(gData,-1, 2) = A, B, C, E // not really intuitive, output is automatically rearranged | ||
</ | // and is thereby NOT what was requested. | ||
This sucks in situations where you want your data in a circular loop. (or when you expect llList2List to actually give you what you asked for) | // what I really wanted was E, A, B, C | ||
// or possibly E, D, C | |||
< | </source> | ||
This sucks in situations where you want your data in a circular loop. (or when you expect llList2List to actually give you what you asked for), | |||
and can be particularly problematic when attempting to extract a small window of data, and suddenly a LARGE window of data is returned..in the wrong sequence. | |||
<source lang="lsl2"> | |||
//========================================================================= | //========================================================================= | ||
// BETLOG Hax | // BETLOG Hax | ||
Line 22: | Line 30: | ||
// ---LICENCE START--- | // ---LICENCE START--- | ||
// http://creativecommons.org/licenses/by-sa/3.0/ | // http://creativecommons.org/licenses/by-sa/3.0/ | ||
// ie: Attribution licence: | // ie: Attribution licence: | ||
// Give me credit by leaving it in the script I created. | // Give me credit by leaving it in the script I created. | ||
// | // Supply my original script with your modified version. | ||
// Refer to the wiki URL from which you copied this script. | |||
// https://wiki.secondlife.com/wiki/List2ListLoop | |||
// ---LICENCE END--- | // ---LICENCE END--- | ||
//========================================================================= | //========================================================================= | ||
// | // | ||
//NOTE: | |||
gCount = (gData!=[]); //the length of the main list, not the window being extracted | |||
//ie: | |||
//gCount = llGetlistLength(gData); | |||
//---------------------------------- | //---------------------------------- | ||
list f_list2ListLoop(list data, integer begin, integer end)//less legible, same thing | list f_list2ListLoop(list data, integer begin, integer end)//less legible, same thing | ||
Line 44: | Line 59: | ||
} | } | ||
//---------------------------------- | //---------------------------------- | ||
</ | </source> | ||
you would invoke the above something like: | |||
<source lang="lsl2"> | |||
list window = f_list2ListLoop(gData,gIndex-2, gIndex+2); | |||
//where gIndex is an integer pointer to a position in list:gData and you want to get | |||
//the index position plus two entries on either side of it. | |||
// | |||
</source> | |||
[[Category:LSL Examples]] |
Latest revision as of 15:30, 24 January 2015
Tired of llList2List automatically reordering your output?
eg:
list gData = ["A","B","C","D","E"];
// indexes 0, 1, 2, 3, 4
// negative indexes -5, -4, -3, -2, -1
....
llList2List(gData,4, -3) = A, B, C, E // not really intuitive, output is automatically rearranged
// and is thereby NOT what was requested.
// what I really wanted was E, A, B, C
// or possibly E, D, C
llList2List(gData,3, -2) = D // ok
llList2List(gData,2, -1) = C, D, E // ok
llList2List(gData,1, 4) = B, C, D, E // ok
llList2List(gData,0, 3) = A, B, C, D // ok
llList2List(gData,-1, 2) = A, B, C, E // not really intuitive, output is automatically rearranged
// and is thereby NOT what was requested.
// what I really wanted was E, A, B, C
// or possibly E, D, C
This sucks in situations where you want your data in a circular loop. (or when you expect llList2List to actually give you what you asked for), and can be particularly problematic when attempting to extract a small window of data, and suddenly a LARGE window of data is returned..in the wrong sequence.
//=========================================================================
// BETLOG Hax
// Efficiency modifications by Nomad Padar
// 20090606
//=========================================================================
// ---LICENCE START---
// http://creativecommons.org/licenses/by-sa/3.0/
// ie: Attribution licence:
// Give me credit by leaving it in the script I created.
// Supply my original script with your modified version.
// Refer to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/List2ListLoop
// ---LICENCE END---
//=========================================================================
//
//NOTE:
gCount = (gData!=[]); //the length of the main list, not the window being extracted
//ie:
//gCount = llGetlistLength(gData);
//----------------------------------
list f_list2ListLoop(list data, integer begin, integer end)//less legible, same thing
{ if ((end=(end+gCount)%gCount)<(begin=(begin+gCount)%gCount))
return llList2List(data, begin,-1)+llList2List(data, 0, end);
return llList2List(data, begin, end);
}
//----------------------------------
list f_list2ListLoop(list data, integer begin, integer end)//more legible, same thing
{ begin = (begin+gCount)%gCount;
end = (end+gCount)%gCount;
if (end<begin)
return llList2List(data, begin,-1)+llList2List(data, 0, end);
return llList2List(data, begin, end);
}
//----------------------------------
you would invoke the above something like:
list window = f_list2ListLoop(gData,gIndex-2, gIndex+2);
//where gIndex is an integer pointer to a position in list:gData and you want to get
//the index position plus two entries on either side of it.
//