Difference between revisions of "LlCos"

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{{lowercase|llCos}}
{{LSL_Function
__NOTOC__
|inject-2={{LSL_Function/angle|theta}}
 
|sort=Cos|func=llCos
{| width="100%"
|func_id=1|func_sleep=0.0|func_energy=10.0
|-
|func_footnote
|<div id="box">
|p1_type=float|p1_name=theta
== [[LSL_Type_float|float]] llCos( [[LSL_Type_float|float]] theta); ==
|return_type=float
<div style="padding: 0.5em">
|return_text=that is the cosine of {{LSLP|theta}}.
* theta - theta in radians.
|spec
</div>
|caveats=because of IEE754 on single floats, llCos(PI_BY_TWO) returns -4.371139E-8  (hex : 0xB33BBD2E ) and not 0 ; llCos(PI/3.0) returns 0.49999997 ( hex : 0x3EFFFFFF ) and not 0.5
</div>
|examples=<source lang="lsl2">// Touch the object with this script in it to see the cosine of random numbers!
|-
default
|
{
<div id="box">
    touch_start(integer num)
 
    {
== Specification ==
        float r = llFrand(TWO_PI);
<div style="padding: 0.5em">
        llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r));
Returns the cosine of theta radians.
    }
{|  
}</source>
|-  
|helpers
| [[LSL_Energy|Energy]]:
|also_functions=
| 10.0
{{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}
|-  
{{LSL DefineRow||[[llAcos]]|inverse cosine}}
| [[LSL_Sleep|Sleep]]:
{{LSL DefineRow|[[llTan]]|[[llAtan2]]|tangent & inverse tangent}}
| 0.0  
|notes
|-
|cat1
| [[LSL_Function_ID|Function ID]]:  
|cat2
| 1
|cat3
|}
|cat4=Math/Trigonometry
</div>
}}
</div>
|-
|
<div id="box">
 
== Caveats ==
<div style="padding: 0.5em">
</div>
</div>
 
|-
|
<div id="box">
== Examples ==
<div style="padding: 0.5em">
<lsl>
</lsl>
</div>
</div>
|-
|
<div id="box">
== Helper Functions ==
<div style="padding: 0.5em">
<lsl>
</lsl>
</div>
</div>
|-
|
<div id="box">
== See Also ==
<div style="padding: 0.5em">
</div>
</div>
|-
|
<div id="box">
== Notes ==
<div style="padding: 0.5em">
</div>
</div>
|}
 
[[Category:LSL_Functions]]
[[Category:LSL_Math]]

Latest revision as of 13:31, 14 September 2015

Summary

Function: float llCos( float theta );
0.0 Forced Delay
10.0 Energy

Returns a float that is the cosine of theta.

• float theta angle expressed in radians

Caveats

because of IEE754 on single floats, llCos(PI_BY_TWO) returns -4.371139E-8 (hex : 0xB33BBD2E ) and not 0 ; llCos(PI/3.0) returns 0.49999997 ( hex : 0x3EFFFFFF ) and not 0.5

Examples

// Touch the object with this script in it to see the cosine of random numbers!
default
{
    touch_start(integer num)
    {
        float r = llFrand(TWO_PI);
        llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r));
    }
}

See Also

Functions

• llSin llAsin sine & inverse Sine
•  llAcos inverse cosine
• llTan llAtan2 tangent & inverse tangent

Deep Notes

Signature

function float llCos( float theta );