Difference between revisions of "Category:LSL Integer/pass"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "{{LSL Subtype Category|pass|base=integer|cat=Flags|description=|inject=|always=*|values= {{LSL_Constants/Pass|table=*|pass|Passable handling|Passables}} }}")
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{LSL Subtype Category|pass|base=integer|cat=Flags|description=|inject=|always=*|values=
{{LSL Subtype Category|pass|base=integer|cat1=Flags|cat2=Passable|description=The PASS_* flags are used to configure event passing for touch and collision events from child prims to the root prim. If passing is disabled, only child prims will parse the event, if passing is enabled, both child and root will parse the event.|inject=|always=*|values=
{{LSL_Constants/Pass|table=*|pass|Passable handling|Passables}}
{{LSL_Constants/Pass|table=*|pass|{{LSLGC|Passable}}|Passables}}
}}
}}

Latest revision as of 21:40, 1 January 2016

pass is a subtype of integer.

The functions and constants in this category all take or return a pass parameter. Events in this category expose a pass parameter.


The PASS_* flags are used to configure event passing for touch and collision events from child prims to the root prim. If passing is disabled, only child prims will parse the event, if passing is enabled, both child and root will parse the event.

Values

pass values are always one of the following special values:

pass Constant Value Passable Script No Passable Script Description
PASS_IF_NOT_HANDLED 0 not passed passed Passables are passed if there is no script handling the event in the prim.
PASS_ALWAYS 1 passed passed Passables are always passed to the root.
PASS_NEVER 2 not passed not passed Passables are never passed to the root.

Pages in category "LSL Integer/pass"

The following 3 pages are in this category, out of 3 total.