Difference between revisions of "Mesh"

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{| align="left" cellpadding="4" cellspacing="0" style="border: 2px solid black; margin: 0px 10px 5px 0px; display: inline-table; -moz-border-radius: 1px 1px 2px 2px; -webkit-border-radius: 0px 0px 2px 2px; padding-bottom: 2px; background-color: #000000; border-style: outset; width:100%;"
{{Navbox/Mesh-all}}
|- style="font-size: 18px; font-weight: bold; background: black; color: white; text-align: center; height:8px;"
|align="left"| <span style="color:#FFFFAA;">Status</span>
|align="right" valign="top"| <font color="#FFFFAA" size="3px;">Mesh Project Viewer</font>
|- valign="top" style="font-size: 10pt;"
|align="left" style="background: #FFFFAA; color=black" colspan=2 |
* The Mesh Project viewer and mesh support on Aditi are in early beta release.  Issues such as crashes or loss of mesh content may occur.
* [http://community.secondlife.com/t5/Featured-News/Mesh-Coming-to-Second-Life-This-Summer/ba-p/902061 Mesh Coming to Second Life This Summer!] - 5/32/11 blog post.
* See [[Content Creation/Mesh Import User Group]] for more information and recent news.
|}
 
{{Navbox/Mesh}}
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'''Mesh''' is the capability to bring 3D models, known as ''meshes'', created in third-party tools into Second Life. [[Mesh background information]] explains in detail.


{{KBvideo|wel81CfKgRw|480|380|type=youtube}}
== Prerequisites ==
The Mesh Project Viewer is a chance for all Second Life Residents to try an early implementation of ''mesh import'', an upcoming feature that enables creators to model objects using external tools and bring them into Second Life.  To participate:
# [[Mesh/Upload_overview#Installation|Download and install the mesh project viewer]] (as of 2011 February, 14 a [http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html Mesh Development viewer build] is required. The "stable" Mesh Viewer is out of date and will provide invalid results).
# Enable your account on our Aditi grid (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).
# Connect to an appropriate [[Mesh/Mesh regions | mesh-enabled region]].


Detailed instructions on downloading and installing the mesh beta Viewer are on [[Mesh/Setup | the setup page]].
=== Viewer ===
To upload and render mesh content, you need a ''mesh-enabled viewer'', such as the official Second Life Viewer.[http://secondlife.com/support/downloads/ http://secondlife.com/support/downloads/].  If you are using a [[Third Party Viewer Directory|third-party viewer]], check its documentation to see if it supports mesh.


== Feedback ==
If you don't already have a mesh-enabled viewer:
We would love to hear your feedback on any part of the mesh project.  The primary means of giving feedback is by filing bugs, but you can also participate in our forums:
# Download the '''Second Life Viewer''' from Second Life's [http://secondlife.com/support/downloads/ Downloads page].
* [https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10160&issuetype=1 Public JIRA Tracker] Report bugs here (be sure to login first using your Second Life account).
# Install and run the Viewer.
* [https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&requestId=13620 Unresolved Mesh Beta issues] List of known issues.
* [http://community.secondlife.com/t5/Mesh/bd-p/Mesh Mesh Forum] Participate in discussions of Mesh on our public forum.
* [https://wiki.secondlife.com/wiki/Mesh/UserGroup User Group Agenda] Participate in the Mesh Beta User Group.


== Help ==
=== Mesh tutorial ===


[[Image:Mesh-Splash-2.png|250px|right]]
To upload mesh content you must accept the IP terms and have payment info on file.
==== Understanding Mesh ====
* [[What is mesh|What is Mesh]]?
* [[Mesh costs|Understanding Mesh costs]]
* [[Mesh Help Resources]] What kind of help and support is available for Mesh?
* [[Mesh/FAQs|Mesh FAQ]]
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions.
* [[Mesh/Creating_and_converting_meshes|Applications for creating and converting meshes]]


== Downloads ==
* [https://secondlife.aditi.lindenlab.com/my/account/ip/accept.php IP terms for the beta grid (Aditi).  You do not need payment information on file for the beta grid.]
* [https://secondlife.com/my/account/ip/accept.php IP terms for the Main Grid (Agni)]


{{:Mesh/Project Viewer Downloads}}
{{:Mesh/Getting_started}}


== Articles ==
== Related Resources ==
 
* '''[http://community.secondlife.com/t5/Mesh/Prims-Prim-Equivalent-Land-Impact-a-too-long-guide/td-p/1293579 Prims, Prim Equivalent, Land Impact... a too long guide]''' An in-depth exploration of ''land impact'', originally posted by Jenni Darkwatch in the Mesh forum.
=== Transcripts ===
* [[Mesh/UserGroup/Archive|Ongoing Mesh User Group agenda and notes]]
* [http://blogs.secondlife.com/message/617920 Mesh User Group, 14 February 2011]
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-29|Nyx's 29 September 2010 office hour]]
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-22|Nyx's 22 September 2010 office hour]]
* [[User:Nyx_Linden/Office_Hours_Transcript_2010-09-15|Nyx's 15 September 2010 office hour, with Falcon and some closed-beta folks]]
* [[Doc_Team/2010-09-15|Jeremy's September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden]]
 
=== Tutorials ===
* [[Mesh/Getting started|Getting started]]
* [[Mesh/Creating and converting meshes|Creating and converting meshes]]
* [[Mesh/Uploading a mesh|Uploading a mesh]]
* [[Mesh/Rezzing a mesh|Rezzing a mesh]]
* [[Mesh/Texturing a mesh|Texturing a mesh]]
* [http://blog.machinimatrix.org/optimizing-meshes/ Mesh Optimizations] ("From Sculpty to Mesh")
 
=== Misc ===
* [[Mesh Streaming Cost]]
* [[Why UUID Flipping is Bad]]
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&q=slmesh&m=tags search Flickr for the "slmesh" tag]
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&q=slmesh&m=tags search Flickr for the "slmesh" tag]
* [[Depth of Field]]
* [[Depth of Field]] An optional graphical effect, particularly useful for enhancing screenshots.
 
* [http://blog.machinimatrix.org/optimizing-meshes/ Mesh Optimizations] A tutorial covering the transition from sculpted prims to mesh models.
== QA and Bugs ==
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions on the Second Life community website.
* [[Mesh/Mesh Tests|Mesh Tests]] : Current and pending test plans.
* [https://wiki.secondlife.com/wiki/Mesh_Upload_Enablement Mesh Enablement]  How to enable mesh upload abilities on your Second Life account.
* [https://wiki.secondlife.com/wiki/Mesh/Maya_Basic_Intro_Tutorial Basic Intro to Maya Tutorials] A series of tutorials for learning Autodesk Maya, an external 3D software program for making mesh for Second Life.


[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 14:00, 24 May 2017

Mesh is the capability to bring 3D models, known as meshes, created in third-party tools into Second Life. Mesh background information explains in detail.

Prerequisites

Viewer

To upload and render mesh content, you need a mesh-enabled viewer, such as the official Second Life Viewer.http://secondlife.com/support/downloads/. If you are using a third-party viewer, check its documentation to see if it supports mesh.

If you don't already have a mesh-enabled viewer:

  1. Download the Second Life Viewer from Second Life's Downloads page.
  2. Install and run the Viewer.

Mesh tutorial

To upload mesh content you must accept the IP terms and have payment info on file.

Getting started

To try out mesh:

  1. Go to one of all the sandboxes in Second Life. See Second Life Public Sandboxes.
    Some sandboxes may become overcrowded with Residents and have poor performance. If you see objects that look like a lot of flat triangles, try moving to another region.
  2. See what people have been working on, or try uploading some sample content of your own!

Save L$ by testing on the beta grid

Uploading mesh content to the main Second Life grid costs Linden dollars. For development and testing, upload your content to the Aditi beta grid instead. For more information about Aditi, see Preview Grid.

Follow these steps to upload models to Aditi:

  1. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  2. Enable the grid selection dropdown on the Second Life login screen in Me > Preferences > Advanced > Show Grid Selection or by typing CTRL+SHIFT+G.
    Note: You may need to enable the Advanced menu by pressing Ctrl+Shift+D
  3. In grid selection, choose the Aditi beta grid.
  4. Your account on the beta grid has its own L$ balance, so Linden dollars earned and spent on Aditi do not affect your main grid L$ balance.

Related Resources